This is something I've seen a few Hosts do, and it is something I've even done myself a few times.
Dark Souls is not the type of game you're meant to rush through; it is a patient person's game, it is a game where being careful will oftentimes save your life.
Now, there's a thing about being TOO careful, but yet not being careful enough will easily get you killed.
One of the things I see people doing now-and-then, is "Rushing to the Finish Line".
I know it is very tempting (like I said, I've done this myself), when you have a boss that is almost-dead (1-2 hits from dying) to grab your weapon with both hands and try to finish it off quick.... and then miss or do less-than-expected damage and then get nailed a second later, only to die with the boss having a sliver left.
Being patient and cautious got you to that far; your heart might be pounding, you might be nervous, you might be thinking "OMG, If I can just hit him one more time...", but to be honest...
Keep doing your "safe" routine that got you that far! Nothing sucks worse than to get summoned, help someone mow down a bunch of "Trash" mobs and get to the boss, and get it down to <5% left and the Host does something stupid right at the end to try and hurry up and get that last hit in and ends up getting killed.
Blaaaah.
No Sunlight Medals, no Humanity, no souls from the boss, just a bunch of wasted time.
This also applies to difficult areas, such as Blighttown. When you get down to near the 2nd bonfire, it might be "The Bonfire is just around the corner!" so it might be tempting to just make a dash at it, but wouldn't it just suck if a cragspider hit you in the back while you were trying to run past it and you died within line of sight of the stupid bonfire? Or if you were all "Heey, there's Quelaag's tunnel! I'll just RUN towards it! *WHAM* Ogre Boulder nails you in the back and you die", etc.
I've even seen this in PvP too -- someone with a Lifestealer Scythe was trying to cause Blood Loss on me (I was using a BKS+5 at the time) and I had trouble trying to hit the guy (Wood Grain ring and all, and he was wearing light armor). I kept dancing around him, rolling backwards to let bleeds wear off, etc. He eventually tagged me with a good hit and then rushed in to hit me again.
Big mistake. I had tapped my Attack button a couple times (I was expecting to die and thought I'd just go out swinging), I hit him with one hit with my BKS, and he tries rolling to the side (I assume to hit me again). He came out of his roll just as I was swinging the 2nd swing with my sword and it nailed him and killed him.
Rushing to the Finish Line is like playing the Lottery -- you win probably about as often when you do.
Dark Souls is not the type of game you're meant to rush through; it is a patient person's game, it is a game where being careful will oftentimes save your life.
Now, there's a thing about being TOO careful, but yet not being careful enough will easily get you killed.
One of the things I see people doing now-and-then, is "Rushing to the Finish Line".
I know it is very tempting (like I said, I've done this myself), when you have a boss that is almost-dead (1-2 hits from dying) to grab your weapon with both hands and try to finish it off quick.... and then miss or do less-than-expected damage and then get nailed a second later, only to die with the boss having a sliver left.
Being patient and cautious got you to that far; your heart might be pounding, you might be nervous, you might be thinking "OMG, If I can just hit him one more time...", but to be honest...
Keep doing your "safe" routine that got you that far! Nothing sucks worse than to get summoned, help someone mow down a bunch of "Trash" mobs and get to the boss, and get it down to <5% left and the Host does something stupid right at the end to try and hurry up and get that last hit in and ends up getting killed.
Blaaaah.
No Sunlight Medals, no Humanity, no souls from the boss, just a bunch of wasted time.
This also applies to difficult areas, such as Blighttown. When you get down to near the 2nd bonfire, it might be "The Bonfire is just around the corner!" so it might be tempting to just make a dash at it, but wouldn't it just suck if a cragspider hit you in the back while you were trying to run past it and you died within line of sight of the stupid bonfire? Or if you were all "Heey, there's Quelaag's tunnel! I'll just RUN towards it! *WHAM* Ogre Boulder nails you in the back and you die", etc.
I've even seen this in PvP too -- someone with a Lifestealer Scythe was trying to cause Blood Loss on me (I was using a BKS+5 at the time) and I had trouble trying to hit the guy (Wood Grain ring and all, and he was wearing light armor). I kept dancing around him, rolling backwards to let bleeds wear off, etc. He eventually tagged me with a good hit and then rushed in to hit me again.
Big mistake. I had tapped my Attack button a couple times (I was expecting to die and thought I'd just go out swinging), I hit him with one hit with my BKS, and he tries rolling to the side (I assume to hit me again). He came out of his roll just as I was swinging the 2nd swing with my sword and it nailed him and killed him.
Rushing to the Finish Line is like playing the Lottery -- you win probably about as often when you do.