I know this idea won't be to popular because lots of people really "enjoyed" Havel flipping. [i] But I think it would work well if the game limited your rolling ability to slow (maybe medium for some lighter metal armors(chainmail specifically))if you are wearing any form of heavy/plate mail, I for one disliked the rolling feature of the Souls games (one of two features I dislike*) I never could come to like the idea that you can bounce around in armor and still stand up like your naked.
To sum up the idea for those annoyed with my writing style (or those just trying to find the point).
Heavy armor (Platemail,Bulky armors, Basically all metal armors)= Slow roll.
Medium armors (chainmail, Leather with metal armor patches, clothes that have a heavy defense rating).= Medium roll.
Light clothes/armors (clothes with no real physical Defense rating save magic/holy/dark/etc, light leathers with no metal attachments)= light rolls with less Invincibility frames.
If you are wearing armor your roll is calculated off your heaviest piece equipped.
For my idea to work Armor would have to be able to actually stop some to maybe a significant amount of damage at the cost of all mobility and limit the weight of weapons you could carry (no Havels and dragon tooth on Player character).
While light and mediums would rely less on physical defense (as it should be) and need to dodge and retreat to fight.
There are still some flaws in my Idea I'm trying to work out, if you have comments please feel free to express them.
To sum up the idea for those annoyed with my writing style (or those just trying to find the point).
Heavy armor (Platemail,Bulky armors, Basically all metal armors)= Slow roll.
Medium armors (chainmail, Leather with metal armor patches, clothes that have a heavy defense rating).= Medium roll.
Light clothes/armors (clothes with no real physical Defense rating save magic/holy/dark/etc, light leathers with no metal attachments)= light rolls with less Invincibility frames.
If you are wearing armor your roll is calculated off your heaviest piece equipped.
For my idea to work Armor would have to be able to actually stop some to maybe a significant amount of damage at the cost of all mobility and limit the weight of weapons you could carry (no Havels and dragon tooth on Player character).
While light and mediums would rely less on physical defense (as it should be) and need to dodge and retreat to fight.
There are still some flaws in my Idea I'm trying to work out, if you have comments please feel free to express them.