Thief- faster stamina regain
Sorcerer- +10% magic damage
pyro-same for pyro spells
faith- " " "
etc... etc... etc
just a thought
C7081 wrote:Well the classes already have advantages, depending on your skill for a lot of hours.
Warrior has solid armor and can use lots of weapons
Knight has the best armor and best normal shield
Wanderer has some good lightweight armor and a great weapon
Thief has good poison resist armor and a great knife for bleed, fast damage and criticals
Bandit has a insane weapon and can make good use of it thanks to strenght and stamina, also he got the spider shield
Hunter starts off with bow and arrow, fair enough
Sorcerer starts with anti magic gear and 30 deadly casts for the normal enemies
Pyromancer got a quick axe, poison resistant gear and overpowered magic orbs
Cleric has good armor, a smashing club, can heal himself and has a better than standart talisman
Deprived is just pro
I`m happy with that diversity
befowler wrote:The knight's desc claims he is harder to knock down, which would be useful throughout the game. Anybody know if that's actually true, or just some sort of editorial comment on his starting equipment or something?