"The world of Dark Souls is made up of many dimensions. Some tell the tale of a lone warrior; another, of a trio. Others speak of dastardly warfare amongst brethren. Some dimensions are like a warm summer day. And some...are like hell."
Indeed, this is another form of World Tendency that I proposed that it returns, simply because I liked the system, but can agree it was badly implemented. What the idea suggests is a "Universal Tendency" (because it is open world) that works the following way:
a) Each time your character defeats a boss, the Tendency goes up by 2.
b) Each time your character defeats a miniboss, the Tendency goes up by 1.
c) Each time your character dies in Human, the tendency goes down by 1.
Tendency Stones
It is a universal rare drop from most enemies (meaning it can be farmed). When using it, you can decide to either increase or decrease the Universal Tendency by 1. It is a guaranteed drop from bosses.
Effects of Universal Tendency:
+20: F.E.A.R
+11+: Repeated [Gains+] capping on +20 ([Gains+12])
+10: Black Phantom invasion (To die for!), May drop full upgraded versions of their items, Gains+++. Black Phantom Event. Shortcuts Event.
+8: Black Phantom invasion (Major), Gains ++.
+5: Black Phantom invasion (Minor). Enemies will now drop upgraded versions of their weapons (Meaning they can be dropped at +3). Crystal Lizard Event.
+3: Gains+ [Increases Souls gained and Drop Rates. Enemies become more powerful]
0: NO EFFECTS
-3: Pity...[See more Online Message Signs]; White Summon Event.
-5: Horrible...[Sees more White Phantoms/Bloodstains]
-8: You serious?...[Increases the summoning range by 10%]
-10: Just quit...[Increases summoning range by 20%]
-11-: Just keep quitting...[Summoning range +1% per point up to 10%] (Caps at -20)
Regulating Rule: For every 15 in-game minutes that pass, Tendency will be given a free +1 if it is at -1 or under. The timer resets each time the Tendency is affected.
Tendency Events:
Crystal Lizards Event: Morph into enemies, their morphing depends on the level of the Black Tendency. They could include: Hollows, Dogs, Ogres, Trolls, Wyverns, Dragons and whatever beasts are planned.
Black Phantom Event: Your triumph calls the Souls of mighty wraiths. Expect new, powerful NPC invaders.
Shortcut Event: The flow of time has become so distorted that new passages await you. You've unlocked extremely beneficial shortcuts (Loot may not be included).
F.E.A.R: Your dimension has twisted into the worst outcome. All sorts of doom and fortune awaits! [Crystal Lizards respawns, Guaranteed full upgrade drops/slabs from Black Phantoms, Some enemies respawn quickly;.........You know what? WHY DON'T YOU JUST DIE ALREADY!]
White Summon Event: NPC summons appear. Newer ones appear as you lose more!
Point of the Idea
To make sure you DIE!
Good players can forget about farming.
In reality, I think I went overkill. Still, you get the general idea, right?
Do you think Tendency could come back if some tweaks were made to how it worked?
...Ignore all the details, you'll probably think it's madness. Just...comment about the idea in general.
Indeed, this is another form of World Tendency that I proposed that it returns, simply because I liked the system, but can agree it was badly implemented. What the idea suggests is a "Universal Tendency" (because it is open world) that works the following way:
a) Each time your character defeats a boss, the Tendency goes up by 2.
b) Each time your character defeats a miniboss, the Tendency goes up by 1.
c) Each time your character dies in Human, the tendency goes down by 1.
Tendency Stones
It is a universal rare drop from most enemies (meaning it can be farmed). When using it, you can decide to either increase or decrease the Universal Tendency by 1. It is a guaranteed drop from bosses.
Effects of Universal Tendency:
+20: F.E.A.R
+11+: Repeated [Gains+] capping on +20 ([Gains+12])
+10: Black Phantom invasion (To die for!), May drop full upgraded versions of their items, Gains+++. Black Phantom Event. Shortcuts Event.
+8: Black Phantom invasion (Major), Gains ++.
+5: Black Phantom invasion (Minor). Enemies will now drop upgraded versions of their weapons (Meaning they can be dropped at +3). Crystal Lizard Event.
+3: Gains+ [Increases Souls gained and Drop Rates. Enemies become more powerful]
0: NO EFFECTS
-3: Pity...[See more Online Message Signs]; White Summon Event.
-5: Horrible...[Sees more White Phantoms/Bloodstains]
-8: You serious?...[Increases the summoning range by 10%]
-10: Just quit...[Increases summoning range by 20%]
-11-: Just keep quitting...[Summoning range +1% per point up to 10%] (Caps at -20)
Regulating Rule: For every 15 in-game minutes that pass, Tendency will be given a free +1 if it is at -1 or under. The timer resets each time the Tendency is affected.
Tendency Events:
Crystal Lizards Event: Morph into enemies, their morphing depends on the level of the Black Tendency. They could include: Hollows, Dogs, Ogres, Trolls, Wyverns, Dragons and whatever beasts are planned.
Black Phantom Event: Your triumph calls the Souls of mighty wraiths. Expect new, powerful NPC invaders.
Shortcut Event: The flow of time has become so distorted that new passages await you. You've unlocked extremely beneficial shortcuts (Loot may not be included).
F.E.A.R: Your dimension has twisted into the worst outcome. All sorts of doom and fortune awaits! [Crystal Lizards respawns, Guaranteed full upgrade drops/slabs from Black Phantoms, Some enemies respawn quickly;.........You know what? WHY DON'T YOU JUST DIE ALREADY!]
White Summon Event: NPC summons appear. Newer ones appear as you lose more!
Point of the Idea
To make sure you DIE!
Good players can forget about farming.
In reality, I think I went overkill. Still, you get the general idea, right?
Do you think Tendency could come back if some tweaks were made to how it worked?
...Ignore all the details, you'll probably think it's madness. Just...comment about the idea in general.