by TheMeInTeam Fri Jun 07, 2013 12:34 pm
If it was not intended, they would have fixed it in the last 9 patches.
Patch history across games suggests that this isn't true at all, despite the fact that it is a logical position.
Besides, it is very possible that the issue is deep enough in the engine that fixing it is not viable on a cost basis.
Obvious cheating:
- Hacks
- Glitches to duplicate items in a way where they would otherwise not be attainable
- Lag switching (IE using your network setup to induce untimely lag on the opponent on purpose).
Annoying/overcentralizing glitches:
- Toggle Escape (alters weapon balance and viability negatively)
- Dead angle WoG, or anything that hits from the front while blocking from the front
- Lag stabs/distortion (not much you can do about it w/o servers, but still annoying)
I don't see how a roll backstab isn't considered valid; you are locked and so will make an effort to punish, and it will only work on weapons that have a slow recover and/or are poorly timed. Even tickstabbing, ganks, and so forth are logical actions based on known in-game mechanics.
I might catch flak for calling toggle escapes a glitch, but they 100% are. If a weapon is designed to stun-lock you and otherwise would, there is 0 logical reasoning that toggling at a specific timing would influence that. It bypasses some of the importance of poise (a big tradeoff mechanic in this game) and nerfs the viability of the bigger, heavier weapons...making the #weapons that are competitively viable smaller to a degree. I don't blame people for using it, but it IS a glitch and it DOES centralize the game.
Dead angle WoG is just stupid. It is sensible for a wide swing arc that actually goes around a shield to hit, it is not sensible for something immediately in front of you to ignore your shield solely because the person is facing a different direction. Here too, it's powerful and makes sense to utilize it unless both parties agree ahead of time not to use it, but it's an overcentralizing factor in the game and quite glitchy.