by Sentiel Fri Jun 14, 2013 2:59 am
In one of the articles, it was mentioned that devs didn't want to incude the traditional backstabs, because they are a easy source of high damage, which also make the player invulnerable for the duration of the animation.
We only saw a crititcal from a one handed sword, which is a three part attack. The first part is a very short ranged bash, which should be avoidable somehow. Also, there should no longer be invincibility when doing backstabs, so they can be interrupted. It was commented that it was made like this, so player can't use the backstab to deal with a group of enemies by exploiting the gihh damage + invincibility, which makes perfect sense.
I wouldn't worry about the animation itself. It looked rather sloppy and the two cuts to the side of opponents neck are really not something you can do to every enemy and with every weapon. Doing with a Shotel is outright beheading and with a rapier it would do 0 damage as it has no edges. Using it on higher enemies, like Black Knights, would look like you're giving them a back massage.
I really wonder how they plan to put this mechanic into PvP, but if they do, fighting gankers is gonna be that much tougher.