Back Lot Basher wrote:I like the idea that the world will be open, but they're going to have to incorporate some serious gatepost enemies so players can judge the difficulty of what's ahead.
And although a lot of people won't like it, logic suggests that if they do this, there will be much more of a quest driven narrative in the beginning. Fallout 3 was open world, but the main quest acted as a kind of guidepost to take people to areas suited to their level. DKS would never mimic this outright, but I'm betting that open world means more scripted narrative.
They know their audience though, and trying to do difficult things out of sequence is the first thing many players would try .
At least I would. But then, I tried to suicide run New Londo about a dozen times before going up to the burg, even though it was plainly obvious I shouldn't be there yet lol.
Not too much later, I learned how to actually get through the place at low levels and no transient curse, although the utility of that is limited to the very large ember, which is itself limited to your completing at least a few other areas first anyway (IE you can get it, but it won't do anything at all without the large ember). I suppose it lets you go to blighttown before taurus demon without the master key, but that's about it ^_^.