Since I always like to play as stealthy rogue-like characters in RPG's, I found it disappointing that in Dark Souls, poison and bleed were hardly viable in a lot of situations. They rather ended up becoming niches to beat certain areas, like poison arrows on the Silver Knight archers, or bleeding out the Stray Demon.
After playing Demon's Souls, I found the grief of catching the plague, poisoned, and being bled out at the same time. When all that happens to you, you're worried and screw up a lot.
Bleed should be whatever the devs think it should be. I prefer Demon's over Dark Souls, but whichever, or whatever new mechanic they think is better.
Poison should be as it is, quite self explanatory.
Now Toxic/Plauge is a difficult one. Because I think it should have a crippling effect, as in the player moves much more slowly than usual. Rather than a stronger poison.
Also, I'm pretty sure I've said this before, but I want weapons that instantly inflict status effects if you get a critical.
After playing Demon's Souls, I found the grief of catching the plague, poisoned, and being bled out at the same time. When all that happens to you, you're worried and screw up a lot.
Bleed should be whatever the devs think it should be. I prefer Demon's over Dark Souls, but whichever, or whatever new mechanic they think is better.
Poison should be as it is, quite self explanatory.
Now Toxic/Plauge is a difficult one. Because I think it should have a crippling effect, as in the player moves much more slowly than usual. Rather than a stronger poison.
Also, I'm pretty sure I've said this before, but I want weapons that instantly inflict status effects if you get a critical.