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    A little build help please (RESOLVED)

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    Post by Sentiel Thu Jul 25, 2013 4:22 pm

    I'm making a pure Int SL 100 build. Like there's not thousands of them already, I know.

    I'm facing a little dilema.
    I currently have:
    Att - 14
    Dex - 14
    and 2 spare points.

    I can't decide if to go for extra att slot, or for 16 Dex to use Velka's Rapier.

    So the question is:

    Velka's Rapier, or Enchanted (Chaos maybe?) Rapier?


    Last edited by Sentiel on Fri Jul 26, 2013 5:52 pm; edited 1 time in total
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    Post by Animaaal Thu Jul 25, 2013 4:47 pm

    I'd go for Velka's and make a Chaos and/or Lightning Rapier for GMB and Crest Shield.  But I'd only do that if I was happy with my attunement layout.
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    Post by Myztyrio Thu Jul 25, 2013 4:58 pm

    50 int --> enchanted Rapier
    30-45 int --> chaos rapier
    I'd probably go with vit, actually.
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    Post by Devokai Thu Jul 25, 2013 5:33 pm

    attunement slot :O a pure int w/ 3 slots? blasphemy!
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    Post by Emergence Thu Jul 25, 2013 5:57 pm

    Hmm intredasting. I have a pure int at 100 and I went to 16 Dex and enough attunement for 5 slots I believe. Kind of painted yourself into a tough corner there but it's hard to deny Velka's as a sidearm.
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    Post by SirArchmage Thu Jul 25, 2013 7:01 pm

    If you have the points, try for both. A pure intelligence build with 14 attunement is kind of sad. Even my battle-mages that focus more-so on combat usually have 23 or 19 attunement.

    And the choice would more-so depend on the rest of your build. I would go with Velka Rapier just because it is a pretty great rapier, and like the other people said pack a chaos rapier in your back pocket to deal with magic-resisting people. Either that or trust in your ability to dodge around someone rushing towards you with GMB on until their buff runs out.

    I would also recommend lightning over chaos. Lightning does chip-damage very excellently, and you are nearly never going to find someone with specifically lightning resistant armor and shield.

    EDIT: Just re-read the OP and it said you only have two spare points, so yes, I recommend attunement instead of dexterity.
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    Post by Avenger649 Thu Jul 25, 2013 7:51 pm

    I would definitely go for the attunement slot, Velka's rapier needs a higher dexterity value before it truly comes into its own.
    I would probably use an enchanted rapier or Estoc if I were in your situation at the moment.
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    Post by Animaaal Thu Jul 25, 2013 8:03 pm

    SirArchmage wrote: A pure intelligence build with 14 attunement is kind of sad.....

    I wouldn't say that, depends on your combo/casting utility preference.

    SirArchmage wrote:...I would also recommend lightning over chaos. Lightning does chip-damage very excellently, and you are nearly never going to find someone with specifically lightning resistant armor and shield...

    I'd agree with that unless I see a Great Shield or the Effigy. I still say chaos out of instinct...not sure why really.

    Avenger649 wrote:... Velka's rapier needs a higher dexterity value before it truly comes into its own...

    I completely disagree with that.

    Its the move set, the potential poise damage because of that move set, and its insanely low stamina consumption that make Velka's Rapier shine imo.
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    Post by Myztyrio Thu Jul 25, 2013 8:17 pm

    SirArchmage wrote:If you have the points, try for both. A pure intelligence build with 14 attunement is kind of sad. Even my battle-mages that focus more-so on combat usually have 23 or 19 attunement.

    And the choice would more-so depend on the rest of your build. I would go with Velka Rapier just because it is a pretty great rapier, and like the other people said pack a chaos rapier in your back pocket to deal with magic-resisting people. Either that or trust in your ability to dodge around someone rushing towards you with GMB on until their buff runs out.

    I would also recommend lightning over chaos. Lightning does chip-damage very excellently, and you are nearly never going to find someone with specifically lightning resistant armor and shield.

    EDIT: Just re-read the OP and it said you only have two spare points, so yes, I recommend attunement instead of dexterity.

     From my view, that's just a waste.
    Vitality is much more valuable than one more spell slot
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    Post by Animaaal Thu Jul 25, 2013 8:55 pm

    ^

    Are you saying 4-5 attunement slots are a waste, or putting 2 points into vitality would be best?
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    Post by SirArchmage Thu Jul 25, 2013 9:09 pm

    Myztyrio wrote:From my view, that's just a waste.
    Vitality is much more valuable than one more spell slot
    Another thing that would depend more on the build he has already made.

    If dear old Senty would show us the rest of his stats and set up.........?
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    Post by Sentiel Fri Jul 26, 2013 1:32 am

    So many responses.  Even from E. surprised 

    http://mmdks.com/3b2c
    The build. It's not finished and the armor is subject to changes. Fashion souls and all that. happy

    It has 14 Att because I'm not a big fan of Sorceries. I'm more of a Miracle, or Pyro man. I already have dozen of Pyro characters and making a pure Faith seems as a waste, because Faith lacks any decent dedicated weapons. Crescent Axe and Grant are terrible weapons, thanks to their stat requirements. I'd have to go Str/Faith, instead of pure to use them and they're not very good anyway. While Int has MLGS, MLBH, Velka's Rapier and more. I was thinking about going for no Att setup at first. I just want to focus on melee and if I would need a ranged attack, I can use MLGS. Damage is low compared to Sorceries, but I usually use it when people try to run away from me with little HP left (so many people do this...).

    I'm not sure what to do with three Att slots.
    Dark Bead is a must for ganks and other unsavory characters. 
    CSS I guess to have something uber strong to use on range.
    HCSM is kinda annoying for me to deal with, so maybe I can use that as well.
    I'd like to stay away from Pursuers. That spell is horrible. 2 Att slots, 3 very long casts.
    Then there's the utility spells. I really like SMS, but it has very short duration and people will just wait it out.
    The rest is mostly for trolling and fooling around.

    I'm trying to say, that I don't know what to use the fourth Att slot for anyway.

    Velka's Rapier is a ery cool weapon I liked in the early days, but I'm not sure if I like the moveset. With Rapier, I use R2 for it's fast and long ranged poke and higher damage. I used it to trade with SKS once, which is damn impressive. With oter rapiers, I have to rely on their R1s instead, which do less damage and have less reach (yes, even Estoc). However I'm not saying Velka's is bad. Any weapons I thought is bad, ended up killing me in the right hands sooner, or later. I just don't know the weapons qualities yet. Maybe those R2s do some big damage, or stagger people. Hell if I know and I can't test it without the stats.

    I have some reserve Chaos weapons, like Rapier, Shotel and Claymore.

    I choose Chaos over Lightning because I'm sick of the sound of Lightning effect on weapons, thanks their overuse pre-patch 1.04/05 (not sure which was it).
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    Post by Jansports Fri Jul 26, 2013 2:02 am

    I would gran another Spell Slot. Having that much Int and not taking advantage of the many many strong and awesome sorceries out there seems like a true shame. At your stats the damage difference between Velka's and a Lightning/Enchanted/Chaos Rapier (I'd go lightning or Chaos to skirt around GMB and the like) Is minimal and it'd be down to moveset preference.

    Also Faith has the best dedicated weapon in the game, the occult Composite Bow. om nom nom nom. just sayin

     
    EDIT: Reasons I think spells are awesome. and more spell slots would do your body good.

    Pursuers. It's slow, both to cast and while moving. And that is it's biggest strength. As you have the MLGS you are already equipped with one of the best roll punishers in the game, the 2HR2 from the MLGS. And Nothing gets people rolling as much as Pursuers does. The ability to in a sense force their hand into Rolling gives you a great chance to punish them with unlocked magic explosions, often the explosion will stagger them allowing pursuers to catch up and deal their immense damage, with Crown and your 44 Int even from Logans (honestly even from Oolicile if you felt like it)  will produce tremendous damage.

    HCSM: Like pursuers it often causes rolls, meaning it has the potential to be used in the same way. It is however less effective at this as it's high speed prevents your foe from needing to roll more than once to avoid them. However as a tool for dealing damage it can be a little more reliable because of it's faster travel time. If you can keep them from firing too early and instead hang on to them until a trade opprotunity arises you can be rewarded with a trade of your HCSM and an R1 from the MLGS(or other weapon you have equipped at the time) for their running attack, or Black Flame, or what have you. while HCSM isn't the most damaging spell in the game, when combined with a hit from a weapon it will turn a trade your opponent thought could favor them into a trade that makes your day.

    Strong Magic Shield: 15 seconds isn't long, but people are LOATHE to attack heavily into the blue glowing awesomeness. This is best for situations where you want to breathe, get your stamina up, maybe eat a grass, recast Pursuers/HCSM or some such. The psychological effect is as powerful as the defensive boon you get should they continue to be aggressive into you. Even an Oroboro build will stop cold if it's swinging into SMS. The time limit and like all shield use dead angles are really the only downside.

    Chameleon: Look like a pot! Hide your next cast or weapon switches, ignore their ardent attempts to lock on! It's a niche kinda spell but in unformal situations (random pvp) hiding in the background can often reward you with a CSS to their backside, good show!


    Last edited by Jansports on Fri Jul 26, 2013 6:52 am; edited 1 time in total
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    Post by xenon_nobelium Fri Jul 26, 2013 5:32 am

    http://mmdks.com/3b4x how about that? you'll be hitting hard enough with regular soul spear and dusk crown, no need to overkill. also you can use channelers trident if you get bored that way!
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    Post by robsthedon Fri Jul 26, 2013 9:52 am

    http://mugenmonkey.com/darksouls/?c=135286536335687334

    If you're not a fan of sorceries go 40 int, use TCC dark magic only, CSS very rarely hits.
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    Post by Sentiel Fri Jul 26, 2013 5:51 pm

    Well, it seems that majority is for Att slot, so I'll go with that then.

    Thank you for your help guys.
    I believe we can lock this.

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