Hello everyone,
i'm new here, i'm a french gamer who made dozens dark souls videos (all in french though).
I'm proud that you chose you put my guide in the french wiki and i've allways wanted to thank your team for that.
Anyway, Namco France invited me last week to try out the E3 Demo by myself for 4 hours.
I've got enough time to try out a lot of stuff, get used to this new feeling the game has.
I've made two videos about my impressions of this demo but they are in english, so i decided to create this topic here for english people who'd like to read it.
I don't think i've learned that many new stuff, and since the game was playable at comic con a few days ago, many people i guess got a chance to try the game. I'm only a little bit luckier since i was alone playing the game for several hours.
So you all know that by now but the game looks awesome, it's impressive that what we saw on gameplay video so far was a console version of the game. i've played on a PS3, i've got some framerate issues when forcing the game to show several barrel explode alltogether etc... but overall it was a solid 30 fps.
You know about the four class we could play, the templar knight had 3 weapons on his right hand and they told me it will be a new feature. But i don't know if it's class based / stat based or for everyone.
What i've noticed is that the gameplay is as familiar as it's new. The character moves faster, but attack slower it seems. New animations made me have to forget every reflex i have on the game but after i'd say the first hour i was used to it.
What was really new :
-fast climb / down on ladder by pressing B / circle on a ladder (even though there's no tooltip for it)
-finisher attack when a monster is on the floor (similar to backstab), also, when you try to counter with a shield, i only got the enemy to fall on the floor. I have no idea if the counter as we know it still exists.
-4 ways to cast the same spell, you can press R1 for fast cast and low damages, R2 for longer cast and higher damages. Also handling the catalyst in both hands results in more damages (in term of damage output, a "normal" spell arrow did 200 damages with single hand r1, and almost 400 with two hands R2).
-rolling is "frame perfect", the invincibility is WAY shorter, and you have to roll at the last moment to really evade.
-enemy IA seems improved, sometimes monsters attack you in group (even though you try to lure them one by one), and they "follow" more effectively your character.
example : if you roll to early, the monster will turn to follow you.
also, the turtle like monsters had a weird behaviour. They lift their grant like weapon above their head. if you start to flee, they follow you in this position until they can strike you / or the floor.
-there's no jump in the demo, or i couldn't find the right button to do it.
-black phantom monsters are back, and they are really buffed up compared to the "normal" ones.
-two way to heal yourself using item, estus heals almost all your life, and life gem are heal over time items, with different quality.
-i also found a "sticky white stuff" item to buff my weapon.
So really the demo felt harder since rolling isn't that OP right now. (though since balancing isn't nearly finished, the final game will probable be slightly different).
And because of rolling being harder, and recovery time between two animation being longer, it felt quite frustrating because you can't allways roll during a combo like we're used too.
Also, physics is improved, and enemy react to almost all your attacks. Also it seems there's less "hyper armor" attack for the monsters. So the game rewards quite fairly agressive and defensive behaviour for the player.
Example : as the dual swordsman i have pretty quick attacks, so i can stagger all enemy surrounding me and hopefully kill them before i'm out of stamina.
As the knight i can stagger ennemies and dispatch them one by one.
what else can i say...
the "smoke" animation happening around the bonfire occurs when you warp to another bonfire.
the yggdrasil room will have a new candel for each player dying...
oh this mirror boss is a real pain, it took me around 2 hours (30/40 tries i think) to kill him. His attacks even though easily readable are hard to avoid (due to rolling being different) and deal A LOT of damages.
The only strat i came up with is very defensive :
as the knight i was using the giant sword, switching 1 / 2 hand to use shield. The only time the boss is weak is right after having summoned an ADD into the fight. Before he attacks you can land one good strike and roll away. So i was attacking him for around 600 damages with this sword (buffed with sticky white stuff item) which is 1/7 of its total life. I had to wait around 10 minutes to kill it.
Between each summon i attacked him with the short bow the knight had which is pretty quick overall. I could kill the ADD with one R2 of the great sword, so it wasn't a bother.
Spells bounces off the mirror shield like it was nothing, and you deal less damage when it's summoning the add. the add had random gear though, i had one with a spear, one with a great sword, and one with a normal sword.
well that's pretty much what i say in my videos, i hope you will enjoy it and forgive my grammar which must be awful since i'm not english myself.
edit : i probably have forgot stuff, feel free to ask questions, i'll try to answer it.
i'm new here, i'm a french gamer who made dozens dark souls videos (all in french though).
I'm proud that you chose you put my guide in the french wiki and i've allways wanted to thank your team for that.
Anyway, Namco France invited me last week to try out the E3 Demo by myself for 4 hours.
I've got enough time to try out a lot of stuff, get used to this new feeling the game has.
I've made two videos about my impressions of this demo but they are in english, so i decided to create this topic here for english people who'd like to read it.
I don't think i've learned that many new stuff, and since the game was playable at comic con a few days ago, many people i guess got a chance to try the game. I'm only a little bit luckier since i was alone playing the game for several hours.
So you all know that by now but the game looks awesome, it's impressive that what we saw on gameplay video so far was a console version of the game. i've played on a PS3, i've got some framerate issues when forcing the game to show several barrel explode alltogether etc... but overall it was a solid 30 fps.
You know about the four class we could play, the templar knight had 3 weapons on his right hand and they told me it will be a new feature. But i don't know if it's class based / stat based or for everyone.
What i've noticed is that the gameplay is as familiar as it's new. The character moves faster, but attack slower it seems. New animations made me have to forget every reflex i have on the game but after i'd say the first hour i was used to it.
What was really new :
-fast climb / down on ladder by pressing B / circle on a ladder (even though there's no tooltip for it)
-finisher attack when a monster is on the floor (similar to backstab), also, when you try to counter with a shield, i only got the enemy to fall on the floor. I have no idea if the counter as we know it still exists.
-4 ways to cast the same spell, you can press R1 for fast cast and low damages, R2 for longer cast and higher damages. Also handling the catalyst in both hands results in more damages (in term of damage output, a "normal" spell arrow did 200 damages with single hand r1, and almost 400 with two hands R2).
-rolling is "frame perfect", the invincibility is WAY shorter, and you have to roll at the last moment to really evade.
-enemy IA seems improved, sometimes monsters attack you in group (even though you try to lure them one by one), and they "follow" more effectively your character.
example : if you roll to early, the monster will turn to follow you.
also, the turtle like monsters had a weird behaviour. They lift their grant like weapon above their head. if you start to flee, they follow you in this position until they can strike you / or the floor.
-there's no jump in the demo, or i couldn't find the right button to do it.
-black phantom monsters are back, and they are really buffed up compared to the "normal" ones.
-two way to heal yourself using item, estus heals almost all your life, and life gem are heal over time items, with different quality.
-i also found a "sticky white stuff" item to buff my weapon.
So really the demo felt harder since rolling isn't that OP right now. (though since balancing isn't nearly finished, the final game will probable be slightly different).
And because of rolling being harder, and recovery time between two animation being longer, it felt quite frustrating because you can't allways roll during a combo like we're used too.
Also, physics is improved, and enemy react to almost all your attacks. Also it seems there's less "hyper armor" attack for the monsters. So the game rewards quite fairly agressive and defensive behaviour for the player.
Example : as the dual swordsman i have pretty quick attacks, so i can stagger all enemy surrounding me and hopefully kill them before i'm out of stamina.
As the knight i can stagger ennemies and dispatch them one by one.
what else can i say...
the "smoke" animation happening around the bonfire occurs when you warp to another bonfire.
the yggdrasil room will have a new candel for each player dying...
oh this mirror boss is a real pain, it took me around 2 hours (30/40 tries i think) to kill him. His attacks even though easily readable are hard to avoid (due to rolling being different) and deal A LOT of damages.
The only strat i came up with is very defensive :
as the knight i was using the giant sword, switching 1 / 2 hand to use shield. The only time the boss is weak is right after having summoned an ADD into the fight. Before he attacks you can land one good strike and roll away. So i was attacking him for around 600 damages with this sword (buffed with sticky white stuff item) which is 1/7 of its total life. I had to wait around 10 minutes to kill it.
Between each summon i attacked him with the short bow the knight had which is pretty quick overall. I could kill the ADD with one R2 of the great sword, so it wasn't a bother.
Spells bounces off the mirror shield like it was nothing, and you deal less damage when it's summoning the add. the add had random gear though, i had one with a spear, one with a great sword, and one with a normal sword.
well that's pretty much what i say in my videos, i hope you will enjoy it and forgive my grammar which must be awful since i'm not english myself.
edit : i probably have forgot stuff, feel free to ask questions, i'll try to answer it.