Souls Series Wiki Forums

Would you like to react to this message? Create an account in a few clicks or log in to continue.

+2
SadPanda
kazumoshi
6 posters

    A Counter Measure to Stunlocking

    kazumoshi
    kazumoshi
    Obsessed
    Obsessed


    Posts : 302
    Reputation : 9
    Join date : 2012-05-11
    Location : British Colombia

    A Counter Measure to Stunlocking Empty A Counter Measure to Stunlocking

    Post by kazumoshi Tue Aug 27, 2013 3:54 pm

    With all these arguments about toggle escapes and dead angles, I'm thinking a possibility for removing infinite stunlocks would be a fatigue system incorporated in weapon swings.

    Swing recovery time would increase as you swing your weapon. How much of an increase depends on the weapon's class and weight. Lighter weapons, like curved swords and katanas would experience a lower recovery increase, while larger weapons would experience a greater one.

    This would only apply to the same attack of a weapon done in succession however, as to encourage advanced combos and a bigger understanding of your weapon.

    Addressing the potential to even further imbalance strength weapons due to even less stunlocking capability. For the most part, people overstate the strength weapon pool's ability to stunlock. The only big contenders are the UGS, and the Hammers. Strength has a bigger focus on single large hits and coming out on top in trading hits (My opinion of course). This could be further bolstered by the return of heavy weapon launching ability that was in demon's souls.

    Thoughts?
    SadPanda
    SadPanda
    Caffeinated
    Caffeinated


    Posts : 900
    Reputation : 11
    Join date : 2013-04-20

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by SadPanda Tue Aug 27, 2013 4:13 pm

    Or after being stunned you fall down.
    Sentiel
    Sentiel
    Compulsory Poster
    Compulsory Poster


    Posts : 3181
    Reputation : 231
    Join date : 2012-11-26
    Age : 37
    Location : Mushroom Kingdom

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by Sentiel Tue Aug 27, 2013 7:40 pm

    SadPanda wrote:Or after being stunned you fall down.
    Takes DGA in two hands and R2 as you try to stand up.
    kazumoshi
    kazumoshi
    Obsessed
    Obsessed


    Posts : 302
    Reputation : 9
    Join date : 2012-05-11
    Location : British Colombia

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by kazumoshi Tue Aug 27, 2013 8:42 pm

    SadPanda wrote:Or after being stunned you fall down.
    It just doesn't make sense for the smaller weapons though. Like a scimitar, for example. Would being slashed across the torso by a scimitar knock you to the ground?
    Soul of Stray Demon
    Soul of Stray Demon
    Revived
    Revived


    Posts : 2424
    Reputation : 39
    Join date : 2013-06-11
    Age : 28
    Location : Sitting next to Encore... "watching television"

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by Soul of Stray Demon Tue Aug 27, 2013 8:44 pm

    Yes, it very well could.
    Imagine a whole bunch of steel being slammed into your chest while it cuts you open. Do you really think you could stay on balance if you didn't have something heavy weighing you down?

    It's a freaking large piece of metal being slammed right into you. Of course not.


    Last edited by Soul of Stray Demon on Tue Aug 27, 2013 8:48 pm; edited 2 times in total
    SadPanda
    SadPanda
    Caffeinated
    Caffeinated


    Posts : 900
    Reputation : 11
    Join date : 2013-04-20

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by SadPanda Tue Aug 27, 2013 8:44 pm

    Would you fall down if you got hit repeatedly by a sharp sword?
    Serious_Much
    Serious_Much
    Moderator Trainee
    Moderator Trainee


    Posts : 14641
    Reputation : 287
    Join date : 2012-01-17
    Age : 32
    Location : The Dark Side of the Moon

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by Serious_Much Tue Aug 27, 2013 8:54 pm

    SadPanda wrote:Would you fall down if you got hit repeatedly by a sharp sword?
    I'd fall down if I got hit by a sword once! Especially if I wore something with zero poise
    Soul of Stray Demon
    Soul of Stray Demon
    Revived
    Revived


    Posts : 2424
    Reputation : 39
    Join date : 2013-06-11
    Age : 28
    Location : Sitting next to Encore... "watching television"

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by Soul of Stray Demon Tue Aug 27, 2013 9:02 pm

    That's the thing, you have to be weighted down by something in order to help anchor you to the ground. Otherwise you're going to fall, imagine being punched as hard as they could, but much harder.
    kazumoshi
    kazumoshi
    Obsessed
    Obsessed


    Posts : 302
    Reputation : 9
    Join date : 2012-05-11
    Location : British Colombia

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by kazumoshi Tue Aug 27, 2013 9:04 pm

    Soul of Stray Demon wrote:Yes, it very well could.
    Imagine a whole bunch of steel being slammed into your chest while it cuts you open. Do you really think you could stay on balance if you didn't have something heavy weighing you down?

    It's a freaking large piece of metal being slammed right into you. Of course not.
    I'm not saying that it wouldn't take you down, but how quickly you would fall from standing position is the problem. You would be slammed into the ground or thrown back in a way that maybe a bigger weapon (i.e hammers or Greatswords) would. What would happen while the person was in the middle of the falling animation? Would they have a lengthy canned animation where they couldn't be damaged as they fell to the ground, or would a single hit initiate the falling animation? How would you implement is as to not break up the tension of the fight through the person falling to the floor?
    Soul of Stray Demon
    Soul of Stray Demon
    Revived
    Revived


    Posts : 2424
    Reputation : 39
    Join date : 2013-06-11
    Age : 28
    Location : Sitting next to Encore... "watching television"

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by Soul of Stray Demon Tue Aug 27, 2013 9:09 pm

    Well that's the thing, it doesn't have to be realistic.
    kazumoshi
    kazumoshi
    Obsessed
    Obsessed


    Posts : 302
    Reputation : 9
    Join date : 2012-05-11
    Location : British Colombia

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by kazumoshi Tue Aug 27, 2013 9:14 pm

    Soul of Stray Demon wrote:Well that's the thing, it doesn't have to be realistic.
    I'm not talking about realism though. When you backstab someone in pvp, you can't really deny that for that brief period of time, the tension is loosened, and there's a break in the action. This stunning animation would put a similar pause in combat. 

    If they did knock opponents down, then weapons could have a definite combo initiated by a successful hit on the enemy, or something. 

    I'm not saying that it doesn't work, but I just want it to make sense when it happens.
    Soul of Stray Demon
    Soul of Stray Demon
    Revived
    Revived


    Posts : 2424
    Reputation : 39
    Join date : 2013-06-11
    Age : 28
    Location : Sitting next to Encore... "watching television"

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by Soul of Stray Demon Tue Aug 27, 2013 9:14 pm

    Making sense is realism right? ......... (is confused.)
    kazumoshi
    kazumoshi
    Obsessed
    Obsessed


    Posts : 302
    Reputation : 9
    Join date : 2012-05-11
    Location : British Colombia

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by kazumoshi Tue Aug 27, 2013 9:20 pm

    Soul of Stray Demon wrote:Making sense is realism right? ......... (is confused.)
    No, it's definitely not.
    Soul of Stray Demon
    Soul of Stray Demon
    Revived
    Revived


    Posts : 2424
    Reputation : 39
    Join date : 2013-06-11
    Age : 28
    Location : Sitting next to Encore... "watching television"

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by Soul of Stray Demon Tue Aug 27, 2013 9:21 pm

    But not falling down after being hit, wouldn't make sense. At least not to me.
    Tolvo
    Tolvo
    Town Crier
    Town Crier


    Posts : 13287
    Reputation : 542
    Join date : 2012-02-01
    Age : 32
    Location : The Forest, Illinois

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by Tolvo Tue Aug 27, 2013 9:23 pm

    Knockback might be an option as well, not knock down but knocking a person away so they aren't in range.  However with certain fast reach weapons(Spears) or fast long range weapons(Something like an Avelyn) there could be issues.  Along with that getting knocked off of places.
    kazumoshi
    kazumoshi
    Obsessed
    Obsessed


    Posts : 302
    Reputation : 9
    Join date : 2012-05-11
    Location : British Colombia

    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by kazumoshi Tue Aug 27, 2013 9:25 pm

    Tolvo wrote:Knockback might be an option as well, not knock down but knocking a person away so they aren't in range.  However with certain fast reach weapons(Spears) or fast long range weapons(Something like an Avelyn) there could be issues.  Along with that getting knocked off of places.
    Perhaps the knockback in combination with the gradually increase recovery time Eliminate the cons of both?

    Sponsored content


    A Counter Measure to Stunlocking Empty Re: A Counter Measure to Stunlocking

    Post by Sponsored content


      Current date/time is Tue Dec 10, 2024 2:33 pm