by Serious_Much Sat Mar 24, 2012 11:56 am
Good point @Blaine, but still though, the roll speed what really makes is amazing, unless you're trying to BS you don't truly need to be a higher speed, just have the flip.. Im not sure that would solve it as you could still have poise tank flippers, which i think is the issue :|
In my view, poise and maneuverability should be something you have to trade off or brought from great stat investment, not something you can attain by whacking on a couple of rings..
@Reaper though, in the same way, pyro is universally too good. Everyone can use it and G combustion spam and that compliments anyones strategy in my view, and to be honest I think pyromancy is too good as you need no stat investment to use it besides a few levels in attunement.
What I'm saying is there's more than just the flip ring that is "far too good" and while changing it would be good, it would mean they need to examine the way that elemental weapons, heavier armours and pyromancy are just as universally good and usable. (perhaps introducing requirements of STR for heavy armour, or increasing stat requirement to wield of elemental weapons etc) In all fairness the kind of changes needed are things that only will be implemented (maybe but not likely), in the next souls game not this one.
I just stop worrying about it now to be honest. The game doesn't need to change really, and while I can think of ways to change everything for the better, there's no reason to in my view, it's not unbalanced.
I disagree to be honest that the flip ring is unique in being so much more unbalancing than everything else, because it's just not.