aprilmanha wrote:I felt that the endings simply made all you have done insignificant. Its like saying, well done, you worked harder then you ever have before and won... so now your reward is to get to do it again but things are harder.
Its like a Job but without the pay rise you get for a promotion
How do you add 'significance' to a game that focuses on gameplay and challenges? Think back to the NES days with games like double dragon, ninja gaiden, or even the original mario brothers? The draw is the gameplay, not the ending.