From, if they ever decide to make another balance patch to this game, should make consumable souls scale up every time you complete a playthrough. Maybe x2 for NG+, then x1.5 souls gained per use for every playthough afterwards. Currently, past the first playthrough they are useless, and by adding in scaling they could really reduce time needed to level up.
+7
Delvanoc
Reaperfan
dancash1808
Noob-of-Artorias
Yarxov
ARSP
Wade_Wilson
11 posters
Consumable souls need to scale up.
Wade_Wilson- Hollowed
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- Post n°1
Consumable souls need to scale up.
ARSP- Obsessed
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I think the souls should scale with your level. lost undead soul gives you 10% of the souls (large variety should add 10% to regular souls value) if you need 1,000 souls to lvl up then they should add 100 souls (large one ten% on top of the normal consumable soul amount ex 110 souls on large soul of lost undead) then increase the incriments by 5% nameless soldier 15% knight soul 20% warrior 25% and Hero soul 30% they scale with your level so they will be useful
Yarxov- Revived
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Yeah I dont know what they were thinking with the set values in an endless game.
Noob-of-Artorias- Insomniac
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If they did that though it would be far to easy to just hoard them till you're at a higher level. If you save every soul you found until you were say at level 60, then if you used them all, you'd likely have enough souls to jump immediately to level 90, kinda imbalanced.ARSP wrote:I think the souls should scale with your level. lost undead soul gives you 10% of the souls (large variety should add 10% to regular souls value) if you need 1,000 souls to lvl up then they should add 100 souls (large one ten% on top of the normal consumable soul amount ex 110 souls on large soul of lost undead) then increase the incriments by 5% nameless soldier 15% knight soul 20% warrior 25% and Hero soul 30% they scale with your level so they will be useful
dancash1808- Chosen Undead
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high sl 500+ say a system giving souls based on the amount you needed to level up would make blightown the best farming spot in the game... 10% of a level is what a few hundred thousand souls? not to mention they are safe on death....
ARSP- Obsessed
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easy increase the rarity of soul items making them more valuable.
Reaperfan- Compulsory Poster
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Past the first playthrough I use them as merchant payments. Everything I get from killing enemies and bosses goes to levelling, but when I need to drop 40k on that second Crystal Soul Spear or 10k on another Wrath of the Gods that's where the souls come in handy (especially the Souls of a Hero).
Delvanoc- Obsessed
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I like the idea that they scale with the ng+. Even if it wasn't by x2, but by ng+++, 200 souls is a joke. It almost makes them not even worth picking up. "200 souls... Ha! I'll just kill this brain dead undead here in New Londo and get more than that."
Wade_Wilson- Hollowed
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And they also need a "consume all" option. I don't want to waste 5 hours working my way through a stack of souls.
Yarxov- Revived
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- Post n°10
Re: Consumable souls need to scale up.
^ Thatd be a fun animation.
Buggy Virus- Insomniac
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Re: Consumable souls need to scale up.
Scaling with level would be terrible as you could simply hold onto them forever and wouldn't be bad enough to incentivize you to use them as you got them.
I like them scaling through NG+ though.
I like them scaling through NG+ though.
dancash1808- Chosen Undead
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Re: Consumable souls need to scale up.
Hmm pour them all into the lordsvessel and chug it ?
(for the consume all animation)
(for the consume all animation)
Yarxov- Revived
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- Post n°13
Re: Consumable souls need to scale up.
@buggy, you have it backwards, I never touch souls because what the hell am I gonna do with 200 when im level 120? They really lose incentive, and if they had a % rather than # it would be more valuable.
Wade_Wilson- Hollowed
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- Post n°14
Re: Consumable souls need to scale up.
Give the animation for consuming a firekeeper soul to using a full stack of souls. God-damn, FROM software should hire me.
WhatDoesThePendantDo?- Duke's Archivist
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- Post n°15
Re: Consumable souls need to scale up.
This is a very smart, and a very needed idea.
BLA1NE- Stat Guru
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- Post n°16
Re: Consumable souls need to scale up.
It was probably a conscious decision on From's part to make souls so slow to consume. In Demon's Souls, the animation was much faster--especially when using a lot of souls consecutively. That leads me to believe From wanted consuming souls to be slow. Also, just like you have to give covenant items one at a time to leaders, you need to consume souls one at a time. I really think that was intentional on From's part.
As for scaling, NG+s give you plenty of souls from mobs and bosses, I really don't see why consumable souls should even be an issue...
As for scaling, NG+s give you plenty of souls from mobs and bosses, I really don't see why consumable souls should even be an issue...
Buggy Virus- Insomniac
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- Post n°17
Re: Consumable souls need to scale up.
Yarxov wrote:@buggy, you have it backwards, I never touch souls because what the hell am I gonna do with 200 when im level 120? They really lose incentive, and if they had a % rather than # it would be more valuable.
That's why they should scale with NG, so when you find the 200 when you are soul level 6 you think "Cool" and then when you come back soul level 120 you find it and it gives 2000 souls and you think "This is fine."
Zechk- Moderator
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- Post n°18
Re: Consumable souls need to scale up.
I've always thought of them as a nice low level boost or help for new players. It's not like anyone who knows the game as we do is ever bottlenecked by souls. Slabs maybe, but not souls.
I don't really see a need to change the scaling. A 'consume all' button would be nice but I'd want to make damn sure it didn't use boss souls.
I don't really see a need to change the scaling. A 'consume all' button would be nice but I'd want to make damn sure it didn't use boss souls.