that have no scaling, but due to this they are generally unfair. We all
know why, the fact that very low level players can use them and get
insane end game damage out of them, such as the lightning reinforced
club, a lvl 1 weapon that can do upwards of 300 damage.
What needs to be fixed for the next soul game is making it so these very
powerful weapons can't be abused by low level toons. This would mean
giving a reason why you need to be a higher level to use elemental
weapons.
They could be changed to scaling, but that is pointless as then what's the point of elemental weapons to any other paths.
So the high base damage needs to be conserved.
What I would suggest is elemental weapons dealing damage back towards
the player due to the fact that they are inbued with this unstable
energy, so merely holding them cause damage to the player.
The damage caused to the player would either be constant or per swing
like the chaos blade, and the higher reinforced the weapon and the
higher its elemental damage the more damage it yields back to the
player.
This way to offset having a weapon that causes you damage you would need
a high vitality, or resistance could be reworked to be drastically
effective against the damage of elemental weapons inflicted on oneself.
This would mean to use elemental weapons effectively you would need to
throw a few levels into resistance and vitality, and as you made the
weapon stronger you would need higher resistance and vitality to offset
the more damage it does.
Also special items, like insulating gauntlets that are very heavy, or
magic scaling gauntlets could be introduced, so that magic or strength
builds would have the opportunity to use elemental weapons.
Along with this slight scaling could be added to the physical portion of
the damage, and the elemental portion could have no cap to upgrading,
simply the higher it got upgraded the damage dealt to the player would
rise faster than the damage dealt. This way you could create insanely
powered weapons that deal ridiculous damage back to yourself.
But this would make elemental weapons even viable at upper levels,
making them less of an unfair low level thing, to more of a reasonable
path that is different from the rest.