Vitality: 50
- Spoiler:
- *Anything above is not worth the points, unless you have some to spare (50 = 1,500, 99 = 1900).
*Exception is when you are using the MoM and/or the RoFaP.
Attunement: 16 / 23
- Spoiler:
- * up to 16, 1 slot per 2 points.
* after 23, it starts to diminish further, and not worth it unless you really need/want the spells (or if you are a high SL player).
- Spoiler:
- *Stamina is capped here. Anything above won't increase stamina.
*Exception is item burden. Basically, if you go above 40, go only as far as you need for your equipment.
Str: 27 / 40
- Spoiler:
- *Don't go above 40, unless you need it to wield a weapon (Smough's Hammer for example). Ever.
*The diminishing returns after 40 are so horrible, it isn't even worth mentioning. For example. GC has about 639 at 40 str, and about 692 at 99 str.
*27 = 2 handed. When you equip a +15 weapon with 2H, the AR increases by 1.5. So, 27 Str with 2H = 40 Str with 1H. It is also the same AR as 2H (diminishing returns again). If you plan on 2H your weapon, never go above 27 (again, unless your weapon requires it).
Dex: 40 / 45
- Spoiler:
- *45 for max casting speed (spells, pyros, and miracles)
*For weapon strength, there is never a reason to go above 40. Uchi at 40 dex is about 420. Uchi at 99 dex is about 454.
Resistance: Never increase.
Int: 40 / catalyst dependent / 50
- Spoiler:
*40 is for the MLGS and Moonlight Horn and other unique weapons (with Int scaling). Anything above is met with severely diminishing returns. We're talking about 8 increase in AR between 40 and 50.
*44 is where to stop for spells. It is the CSS requirement. The only other spell is White Dragon Breath, which is essentially a waste of time.
*50 is for the TCC and buffing. Enchanted weapons scale up to 50 too (but their damage output is not as good as +15 and can't be buffed)
*There is no reason to go above 50. Ever. Not worth the points.
*Catalyst selection can be found here. Use this to further refine your Int cutoff. You need to know what spells you want (to find your minimum magic) and what buffs you want (buffs = 50 if at all possible)
Faith: 30 / 50
- Spoiler:
- *30 is for the Canvas Talisman (both spells and buffs).
*50 is for the Darkmoon Talisman (both spells and buffs).
*Anything between 30 and 50 is not worth the stat points for the small increase in AR.
For higher level builds, Vit, Att, and End are the only things that should be increased above these numbers. I would bet any well put together 120 build would rival any 225 build. The weapons aren't any stronger. The only difference is versatility and some vitality.
My $0.02, IME. Any thoughts or disagreements?
Last edited by reim0027 on Sun Jun 10, 2012 2:56 am; edited 6 times in total