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    Tactical Warfare

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    Tactical Warfare

    [ 4 ]
    Tactical Warfare I_vote_lcap67%Tactical Warfare I_vote_rcap [67%] 
    [ 2 ]
    Tactical Warfare I_vote_lcap33%Tactical Warfare I_vote_rcap [33%] 

    Total Votes: 6
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    Post by Unforseen Sat Jun 23, 2012 10:55 pm

    It has come to my attention that the Covenant wars that have taken place so far have been by far unorganized, not well-planned, and just didn't make all that much sense. I have a proposition that, if accepted could be much more organized, possibly more fun, and more tactical as well. First the point system wasn't very effective, members with the better connections racked up way to many points making the war rather pointless. I suggest that we instead have the high ranking members of each covenant have a set amount of lives per each war. Leader-2 Co-leader-4 and council-6. Once they are out of lives they cannot assist or partake in that war no longer. That way it would make each side want to think tactically in order to take out the high ranking members asap and would make training all the high ranking members tactics helpful. When one covenant no longer has any high ranking members, they lose the war. Second, we could implement a point system that has to deal with the lower ranking members, making them have something more to do than protect their covenant. Like a one-point a kill system and maybe possibly have a cap on the points. I.E First to kill all the high ranking members or reach 1000 points wins, each member can only get such and such points total (like 50 or 100)


    Last edited by Unforseen on Sat Jun 23, 2012 11:44 pm; edited 1 time in total
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    Post by TehInfamousAmos Sat Jun 23, 2012 10:57 pm

    Already discussed this and it sounds a lot better than the current method - it stops me going crazy and getting 1337 points.
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    Post by Unforseen Sat Jun 23, 2012 10:58 pm

    To the people who voted no, give an answer please.
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    Post by DoughGuy Sat Jun 23, 2012 10:59 pm

    This is offset by me being not a very good pvper.
    Also Im ahoping to get a loreless war going soon in the PW. It will basically allow us to look at what each side can expect to get and organise a better points system.
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    Post by Unforseen Sat Jun 23, 2012 11:01 pm

    This fits better with lore and is better because it makes people have to add defense and use tactics. a point system will always be bleh, i've seen it, there was just way to many points and just made the war outright boring.
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    Post by TehInfamousAmos Sat Jun 23, 2012 11:02 pm

    ^^ Exactly - carrying a covenant by earning high points is a bit frustrating at times... the one war I have participated in it was piss easy to get the points also.
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    Post by DoughGuy Sat Jun 23, 2012 11:03 pm

    But if only the leaders have lives why would anyone else fight? If there actions do nothing (I mean they arent going to randomly invade the other sides leaders often) why would the soldiers join?
    Finally how do they lose a life? Does it have to be ther othr team? Can it be anyone? Then does a gank coutn as a lost life? Does a BS fishers who lagstabs you?
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    Post by TehInfamousAmos Sat Jun 23, 2012 11:05 pm

    it is only warriors in covenants that kill the opposing people - the soldiers can target the leaders etc.
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    Post by Unforseen Sat Jun 23, 2012 11:05 pm

    It has to be another covenant member, plus its not just the leader, its all the high ranking members. And you use the lower ranking members to go out and hunt for the high ranking members to take them down. In real life, do most of the soldiers get anything? not all that much but they still do it.
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    Post by WyrmHero Sat Jun 23, 2012 11:06 pm

    DoughGuy wrote:This is offset by me being not a very good pvper.
    Also Im ahoping to get a loreless war going soon in the PW. It will basically allow us to look at what each side can expect to get and organise a better points system.


    Do it Dough please, my covenant needs action.
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    Post by DoughGuy Sat Jun 23, 2012 11:09 pm

    The idea would work better than a scoring system, but it seems to eliminate the entire purpose of a war. In the LH vs NK war the knights co-oped, they did what they were born to do. The LH invaded, they protcted their queen. This way the knights have no reason to co-op. We'd just sit around waiting for vaders. And if the LH invade a non NK member they would simply BC as its not worth the effort. You may as well just do a series of duels to shorten the whole thing.
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    Post by Unforseen Sat Jun 23, 2012 11:11 pm

    you don't go to war with someone to fight people that have nothing to do with the war.
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    Post by SunlightCrusader Sat Jun 23, 2012 11:12 pm

    I just don't see this working. Our wars are not pure pvp. This also works with the assumption that high ranking members are better. For example I lead the Deliverance and I am a mediocre pvper. This would make wars extremely unenjoyable for me as I would run out of live very quickly. We need to improve the scoring system but I don't think that this is the way.
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    Post by DoughGuy Sat Jun 23, 2012 11:13 pm

    Unforseen wrote:you don't go to war with someone to fight people that have nothing to do with the war.
    If we had large enough numbers we wouldnt need to fight randoms. But as it is the chances are too small for us to encounter each other. Seriously the entire war Ahho nvaded me 3 times and Spurt twice.
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    Post by Unforseen Sat Jun 23, 2012 11:14 pm

    Hence why you get the lower members to guard you Look Skyward emperors for example, most are horrible at fighting but they have people guarding them.
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    Post by WhatDoesThePendantDo? Sat Jun 23, 2012 11:17 pm

    Too clever by half.
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    Post by WyrmHero Sat Jun 23, 2012 11:18 pm

    Oh my head of my paladins (the ones supposed to protect me), didn't showed up to protect me at the last war. Thank god the Hand had a good build and it's a good PvPer and was only killed about 5 times.
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    Post by Unforseen Sat Jun 23, 2012 11:19 pm

    haha indeed Pendant, but Wyrm, either plan better times for the war or pick a better head of paladins. Probably the first.
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    Post by TehInfamousAmos Sat Jun 23, 2012 11:20 pm

    It may be that people dislike the idea of the leaders being the prime targets, I think that this actually involves tactics into the war rather than just spamming invasions and hoping to get a 1v3 you will win during... The tactics would mean that the leaders would get 'peons' to protect them, I enjoy the idea - its not because I am a prime toon in two pvp strong covenants because heck, I will be a target - I think it ups the ante of the battles and would actually help with the lore aspect of things - it would logically be written greatly. We have great literary geniuses in our covenants such as viral etc; we all would have an easier time in doing these events and they would be jolly good fun.


    Last edited by TehInfamousAmos on Sat Jun 23, 2012 11:27 pm; edited 1 time in total
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    Post by whitechikz11 Sat Jun 23, 2012 11:24 pm

    because of this, the covenant leaders would have to gather their members often to practice regarding their strategies in the field
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    Post by WhatDoesThePendantDo? Sat Jun 23, 2012 11:25 pm

    TehInfamousAmos wrote:It may be that people dislike the idea of the leaders being the prime targets, I think that this actually involves tactics into the war rather than just spamming invasions and hoping to get a 1v3 you will win during... The tactics would mean that the leaders would get 'peons' to protect them, I enjoy the idea - its not because I am a prime toon in two pvp strong covenants because heck, I will be a target - I think it ups the ante of the battles and would actually help with the lore aspect of things - it would logically be written greatly. We have great literary geniuses in our covenants such as viral etc; we all would have an easier time in doing these events and they would be funner.

    Well said, Except "funner" isn't a word. silly
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    Post by TehInfamousAmos Sat Jun 23, 2012 11:26 pm

    ^ I though I would drop my sophisticated act for a more illiterate one there bro winking
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    Post by WhatDoesThePendantDo? Sat Jun 23, 2012 11:27 pm

    It's cool. Just fooling around.
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    Post by Unforseen Sat Jun 23, 2012 11:28 pm

    So despite the complaints, more people are agreeing so far.
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    Post by DoughGuy Sat Jun 23, 2012 11:28 pm

    I just cant see how we apply this without everyone getting bored. You cant strategize invasions, they're random. You'll have a bunch of people invading and BCing out and a bunch of people getting invaded by randoms and waiting for the right invaders.

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