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FruitPunchNinja
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    I'm not actually looking forward to the Ex-pac too much.

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    Post by RANT Sun Jul 08, 2012 10:22 pm

    same as you fruit, i'll just make a 40/40 build with a little pyromancy for vaders and the 40/40 is to be able to wield all the new weapons and pick my favourite(s)
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    Post by Serious_Much Sun Jul 08, 2012 10:25 pm

    WhatDoesThePendantDo? wrote:
    Serious_Much wrote:A couple weapons ain't gonna completely change the way people play in PvP, no way.

    No, you're right a couple new weapons won't fundamentally change the PvP game. However, an entire new branch of magic (the oft-speculated new Dark Magic/Sorcery branch) could.

    That is definitely one part that I'm excited about. If there is indeed a new magic I can't wait to try it out. I can't make a build without magic, i find it impossible silly

    Tolvo, that example would never happen, unrealistic things cannot be used as examples to prove realistic points, least in my book winking


    Last edited by Serious_Much on Sun Jul 08, 2012 10:28 pm; edited 1 time in total
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    Post by DoughGuy Sun Jul 08, 2012 10:26 pm

    I see a revamping of the seekers silly
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    Post by Serious_Much Sun Jul 08, 2012 10:29 pm

    hahaha, well I'd see if it is indeed implemented what it's like, though I'm sure we could thrash out an entirely new specialisation out of it if we wanted to silly
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    Post by Tolvo Sun Jul 08, 2012 10:48 pm

    Yes, in a game where there are a decent amount of items that increase health a weapon that does it too is completely impossible. Look Skyward
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    Post by Serious_Much Sun Jul 08, 2012 11:05 pm

    Glad you see my point tolvo silly

    But seriously, From haven't exactly layered weapons with such effects in the past, don't think they ever will considering the way they give such effects to more passive items such as armour and rings, a weapon that increases health by a set amount has no place in the souls series
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    Post by Tolvo Sun Jul 08, 2012 11:11 pm

    Yet we have a weapon that can essentially steal health, a shield that regenerates HP slowly. As well they might wish to give incentive for people to buy the DLC through more effect weapons. That's a common thing. They have a lot of weapon types already. A way to make the weapons seem more interesting? Status effects, special attacks, etc. So while you do feel such a plausible thing is impossible, we are both talking about the hypothetical. Saying anything as definite is a bit ignorant at this point.
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    Post by Carphil Sun Jul 08, 2012 11:11 pm

    Okay Serious, 50% wearing Giants, 50% Artorias armor.

    I really hope I'm wrong, and that you can only obtain his broken armor with poor stats, but, what can I do...

    Right now I'm more excited for a Glitch/Bug Fix Patch than the DLC
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    Post by Serious_Much Sun Jul 08, 2012 11:33 pm

    lol car broken artorias armour? That's quite a novel idea, but nah silly Maybe like the balder armour though it will visually be more broken on the player than artorias himself?

    Tolvo, while they have that weapon, it does so little that it's negligible, and the HP regen they used in demon's was scrapped because it took too much challenge from the game.. I just think a weapon upping health by 10% is just too much.

    However, the status effects thing, I hope they do bring that back in the DLC. Creating poisonous/bleeding weapons is something that would be pretty cool to have (even if it's kinda not that useful). I doubt FROM would create overpowered weapons just to sell more copies of the DLC, but they may use it as a way to explore more innovations in some small ways not large enough to really effect the game too much.
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    Post by FruitPunchNinja Sun Jul 08, 2012 11:35 pm

    I would love if they bring back quality weapons, i know it wont happen though.
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    Post by Serious_Much Sun Jul 08, 2012 11:40 pm

    FruitPunchNinja wrote:I would love if they bring back quality weapons, i know it wont happen though.

    Oh god please no, the 40/40 build count would grow exponentially :|

    THough to be fair to implement that, you'd have to bring back sharp and blunt too and reduce base scaling on everything.. I think maybe a compromise between the two systems shoudl be made, so it's easy to follow like Dark's but has more options like demon's
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    Post by Azran Sun Jul 08, 2012 11:55 pm

    People, even now in 2012, min-max the heck out of games made more than twenty years old. I don't really think you can solve that; even in games where there's a permanent rebalancing effort (like in Starcraft) people still look for min-maxing strategies.

    Everything that's broken as of now is From's blame, as they coded it. I'm pretty sure people will be complaining about something new once the DLC hits, but personally I'd prefer them to make all the mistakes now, than to suffer them in the next Souls game. silly
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    Post by Shindori Mon Jul 09, 2012 12:04 am

    ...oh god I cant wait to feel like a noob again. That feeling of accomplishment. <3
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    Post by Rynn Mon Jul 09, 2012 2:26 am

    Carphil wrote:
    Right now I'm more excited for a Glitch/Bug Fix Patch than the DLC
    What is getting fixed?
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    Post by User Mon Jul 09, 2012 2:27 am

    I think that the game is not getting fixed until after a while the PC version has been out, for better sales.

    That, and the glitches are the resurgence of Dragon Head, as well as other glitches and hacks out there such as permanent invisibility and over 9000 HP.
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    Post by Azran Mon Jul 09, 2012 2:36 am

    If the DLC doesn't fix stuff up, I don't think they ever will. :/ I mean, the fact they aren't fixing framerate drops shows they've been given limited budget for the DLC.
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    Post by Extertionist Mon Jul 09, 2012 2:38 am

    I'm pumped, new things to kill and above all, pvp matchmaking.
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    Post by User Mon Jul 09, 2012 2:39 am

    I hope you understand that the frame rate is mostly due to the wing animations of creatures (as well as the fire cast of Chaos Bugs), moslty the mosquitoes that spawn from corners of the map to attack the player. Ever wondered why the Mosquitoes revive themselves on the spot they died when other players are in a world? They are mostly the key problem, more so than anything else. If it was the water mechanics, then Ash Lake would be brutal.

    And I am sure they could fix it easily... however I don't think they are really aiming to fix it for a while.
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    Post by Azran Mon Jul 09, 2012 11:00 am

    I had been told the problem was the field of depth and shadows interaction.

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