Ive played through the game about six times now I think, but I've yet to finish a NG+. I always get bored as it becomes fairly easy and Im just focused on collecting and upgrading goodies.
I unfortunately consulted the wiki early in my first play through. I wish I hadn't done that, and I wanted to try and recreate the extreme challenge and ignorance born simplicity of an original play through, so right now I am working this play through:
Rules: no HUD, you can turn it off in the menu
You can only carry items that you can physically see on your character. So only one weapon at a time, only one shield, only one suit of armor. If you need to lighten your load to move quicker, you gotta drop it. No items in your inventory that you are not visibly using.
No rings, other than game progress essential ones.
That's it. So far I have to say its definetly made for some pretty good thrills. Not knowing how much health you or your opponent have really focuses you on the combat, and not on watching red and green bars. Without all the junk on the screen, I've really learned to reappreciate the fine graphics and beautiful art design. And with such a spartan equipment load I have to make critical decisions about what to carry, but once I do I can't constantly change my mind. All in all it's a really focused play through that keeps you stuck on the gameplay experience and not on tweaking builds or playing dress up.
I unfortunately consulted the wiki early in my first play through. I wish I hadn't done that, and I wanted to try and recreate the extreme challenge and ignorance born simplicity of an original play through, so right now I am working this play through:
Rules: no HUD, you can turn it off in the menu
You can only carry items that you can physically see on your character. So only one weapon at a time, only one shield, only one suit of armor. If you need to lighten your load to move quicker, you gotta drop it. No items in your inventory that you are not visibly using.
No rings, other than game progress essential ones.
That's it. So far I have to say its definetly made for some pretty good thrills. Not knowing how much health you or your opponent have really focuses you on the combat, and not on watching red and green bars. Without all the junk on the screen, I've really learned to reappreciate the fine graphics and beautiful art design. And with such a spartan equipment load I have to make critical decisions about what to carry, but once I do I can't constantly change my mind. All in all it's a really focused play through that keeps you stuck on the gameplay experience and not on tweaking builds or playing dress up.