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    DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014

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    DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014 - Page 29 Empty Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014

    Post by Back Lot Basher Sat Sep 28, 2013 12:48 pm

    phastings wrote:
    Back Lot Basher wrote:I'm too lazy to read back through the posts...has it ever been stated that in addition to being invaded while hollow, you can also summon help when hollow?
    WhatDoesThePendantDo? posted this link:

    http://www.gamefaqs.com/boards/693331-dar%C2%ADk-souls-ii/67311538

    it actually is a translation by a gamefaqs forum member from Japanese gaming media consisting of interviews with Tanimura. There is a lot of info, but I dont think anything that addresses summoning while hollow.

     It DOES state that to invade, one must be in human form, as it currently is in DkS, which begs the question whether they will deny hollows the ability to summon.
    If this is the case, it seems they're taking strong steps to ensure that people are playing in human form as much as possible.  Sort of makes me wonder if there are some as-yet-unknown benefits to being human, aside from the fact that it will encourage more co-op and invasions.
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    DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014 - Page 29 Empty Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014

    Post by Mireneye Sun Sep 29, 2013 10:35 am

    For testing purpuse FROMSOFT posted a game guide for their japanease network testing:
    http://www.darksouls.jp/networktest/gameguide_action.html

    Source: FROMSOFTWARE Twitter

    I have contemplated asking some friends of mine to translate it.
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    Post by jaythibodeau Sun Sep 29, 2013 11:35 am

    Mireneye wrote:For testing purpuse FROMSOFT posted a game guide for their japanease network testing:
    http://www.darksouls.jp/networktest/gameguide_action.html

    Source: FROMSOFTWARE Twitter

    I have contemplated asking some friends of mine to translate it.
    Eh, putting it into Google Translate gives a  pretty general idea of what it says.
    (THIS IS JUST THE FIRST PAGE Prostration )
    Cleaned up version (Mostly cleaned up. I couldn't do bow section due to it being confusing.)
    Spoiler:

    Non-cleaned up version

    Spoiler:
    Changes to note

    -Sprinting, rolling and stepping back has now been moved to the X button. (Never mind about this. That's just japans normal controls)
    -Pressing L3 while sprinting allows for you to jump.
    -You can two hand a left hand weapon now.
    -Dual wielding stance (of course big grin).
    -Spells can be restored with items.
    -Pressing R2 to use a spell uses a stronger, slower version most likely.
    -You can go faster up a ladder by pressing (or holding?) the X button (Will probably be O for English copies). It uses stamina.
    -The jump button that is originally on L3 can be re-mapped.


    Last edited by jaythibodeau on Mon Sep 30, 2013 12:21 pm; edited 3 times in total
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    DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014 - Page 29 Empty Re: DARK SOULS 2 - All info so far Thread - Interviews, Trailers, etc. - Release Date: March 2014

    Post by Mireneye Sun Sep 29, 2013 11:54 am

    Thanks, yes I was thinking about that but I didn't think it'd be that accurate.

    anyhoo in the game guide link there are several pages some with some (to me at least) new images. A bunch of them showing the interface ^^
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    Post by jaythibodeau Sun Sep 29, 2013 12:52 pm

    ^ Heh, I actually just got done cleaning up most of the first part of it. There were some interesting descriptions in there. I'll get to doing the rest now.
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    Post by jaythibodeau Sun Sep 29, 2013 1:01 pm

    I'll probably add this stuff to the wiki later today.

    Here's some of the new pictures.
    Spoiler:
    Second page should be done in a little bit.

    Edit: Added the controls to the wiki. Not sure what else to do...


    Last edited by jaythibodeau on Mon Sep 30, 2013 11:41 pm; edited 1 time in total
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    Post by The Letter X Sun Sep 29, 2013 1:04 pm

    ^That UI looks really nice. And wow, we've got a lot of stats to choose from when leveling now.
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    Post by jaythibodeau Sun Sep 29, 2013 1:18 pm

    Uncleaned version of the second page
    Spoiler:

    Cleaned up version of the second page.

    Spoiler:

    3rd page
    Cleaned

    Spoiler:


    Last edited by jaythibodeau on Mon Sep 30, 2013 8:28 pm; edited 2 times in total
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    Post by Marino. Sun Sep 29, 2013 1:22 pm

    The Inventory looks a bit "Elder Scolls"esque .

    Maybe we have two Inventoy screens ?
    One for the Bonfire with this Dresser Doll thing and one just like in the other Games ?

    Or *gasp* maybe i-its a Pause screen no see  ?!
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    Post by skarekrow13 Sun Sep 29, 2013 1:28 pm

    No pause hopefully. That's a defining game element in my opinion.

    I should take a look at the cleaned up version Jay. Do we still need a nephew to play?

    Also, I did look and they indicate that you can be attacked with the menu open. Yes!
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    Post by jaythibodeau Sun Sep 29, 2013 1:31 pm

    ^ Ah, I guess some stuff slipped by. Look Skyward 
    The post editor is sorta cramped.



    Also, onto more serious business...

     RESISTANCE IS STILL HERE!
    Praise the Sun

    Edit: Whelp, just realized that I can resize the post editor.
    Time to go contemplate my life for a while.
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    Post by WhatDoesThePendantDo? Sun Sep 29, 2013 2:26 pm

    I really hope no pause screen, that would suck really bad.
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    Post by steveswede Sun Sep 29, 2013 2:41 pm

    Why on earth have they changed the O actions to X?  That is the dumbest change I have seen considering how established the O button is in DeS and DkS1.  If this stays the same when the game is finished with no way to change the button in game gives me more reason to only get the PC version even if it comes out later than the console release.
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    Post by Marino. Sun Sep 29, 2013 2:46 pm

    steveswede wrote:Why on earth have they changed the O actions to X?  That is the dumbest change I have seen considering how established the O button is in DeS and DkS1.  If this stays the same when the game is finished with no way to change the button in game gives me more reason to only get the PC version even if it comes out later than the console release.
    X and O are swapped on the Japanese Controller when compared to the others .

    X is their O and O is their X .
    So if you press X on a Japanese controller you would still roll .
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    Post by steveswede Sun Sep 29, 2013 2:58 pm

    Marino. wrote:X and O are swapped on the Japanese Controller when compared to the others .

    X is their O and O is their X .
    So if you press X on a Japanese controller you would still roll .
    Mind blown.  I have never known that. (I wonder why the control scheme was changed for international release?)
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    Post by Marino. Sun Sep 29, 2013 3:00 pm

    I know right ?
    Seems pretty pointless silly 
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    Post by Juutas Sun Sep 29, 2013 6:26 pm



    Network test video! watch fast! will probably be taken down soon!
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    Post by The Letter X Sun Sep 29, 2013 6:41 pm

    Juutas wrote:

    Network test video! watch fast! will probably be taken down soon!
    Nice find, Juutas. It was interesting how we could hear the phantom at the bonfire drawing his bow by mistake when he meant to light it. I think I also saw that the player was able to two-hand not only his mainhand, but also his offhand weapon.
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    Post by diddle Sun Sep 29, 2013 6:50 pm

    Man... the hitting and swinging animations seem kinda sucky and slower than usual.

    I do like the enemy agression and bonfire visuals
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    Post by steveswede Sun Sep 29, 2013 6:52 pm

    Downloaded and thankyou Juuntas.
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    Post by Fayt Sun Sep 29, 2013 7:19 pm



    Found this recently.


    Last edited by Fayt on Sun Sep 29, 2013 7:22 pm; edited 1 time in total
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    Post by Juutas Sun Sep 29, 2013 7:20 pm

    Also this is worth checking out too:

    http://forums.demonssouls.info/viewtopic.php?f=82&t=18656
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    Post by Fayt Sun Sep 29, 2013 7:31 pm


    Also P2
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    Post by Juutas Sun Sep 29, 2013 7:38 pm

    Fayt wrote:

    Found this recently.
    - Player's character has either tattoo over his eye, or he is bleeding
    - Holy s*it that spear backstab
    - turteling still there
    - someone please translate what that ring is
    - Phantom's home return animation is awesome!
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    Post by Marino. Sun Sep 29, 2013 7:48 pm

    Fayt wrote:
    Also P2
    The Estus Animation takes longer
    Phantoms can use Estus and possibly find Loot from Enemies
    I estimate that the Phantom Timer is around 10 Minutes (they were killing a lot of Enmies)

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