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    Delay Punish, ever tried it?

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    Post by Seignar Sun Aug 26, 2012 5:46 pm

    Delay Punish is the term I use to refer to delaying attacks in order to punish a player's response. Usually when you finish an attack, their is a recovery animation that can be canceled by performing any action including walking, rolling or using an item. This is an animation that presents the player returning to the their neutral animation. This entire animation also acts as the follow-up animation where you can press the attack button to follow the next move.

    So where am I going with this? The animations vary from lasting .1 seconds to lasting an entire second. This is usually enough time for a person's active parry frames or invincibility frames from rolling to run out. Large weapons in particular have long lasting frames, going as far as lasting longer than a second.

    You can use this to mess up set-up parry by altering the parry window. Especially easy weapons to set-up parry have long frames, so it is also easy to alter your parry window. There is also a physiological application to this. Since these animations looks like a sort of recovery animation, most people would think you are still incapable of moving, and would rush you at a moment's notice. The delay is usually a nice way to catch people offguard as they rush to your animation and works for getting those follow up R2 to work.

    For example, take the Demon's Greataxe. It has a follow 1h r2 that deals brutal damage on hit. Usually, because it is easily telegraphed from the initial R2, it is practically impossible to land. However, the frames for follow-up are about an entire second. You can whiff the first shot, then when the opponent comes in to attack, you can follow it up, applying the delay to time your attack.

    There is 1 other thing. During these "fake" recovery frames, your stamina WILL regenerate. You can use this to recover stamina while still preparing the follow-up. Again, this is is something useful to large weapons.
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    Post by CaptanSpudsy Sun Aug 26, 2012 5:49 pm

    Cool. I'll try that out.
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    Post by dancash1808 Sun Aug 26, 2012 6:09 pm

    Short answer. Yes.
    I love pulling that kind of thing although I tend to do it with the heavy attacks of dex weapons and hit with the followup strike.
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    Post by Forum Pirate Sun Aug 26, 2012 6:14 pm

    Yeah. The details of why it works are higher level stuff, but the basic tactic of delaying the attack to screw with their rythem was one of the first things I picked up. He who controls the pace of the fight, controls the fight. He who controls the fight, wins the fight.
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    Post by Glutebrah Sun Aug 26, 2012 8:31 pm

    This probably explains why I failed at parrying that BKGA 3x in a row during R1 spam....
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    Post by bloodpixel Sun Aug 26, 2012 8:40 pm

    I'm still trying to do instant block.
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    Post by Wisp Sun Aug 26, 2012 8:53 pm

    I do this with the balder sword R2 combo all the time. Hurrah
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    Post by Maneater_Mildred Sun Aug 26, 2012 9:03 pm

    Works great with fatroll rolling attacks.... Feels like you have an eternity to chose if you want to hit R1 when you fatroll.
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    Post by Seignar Sun Aug 26, 2012 10:23 pm

    I'm still trying to do instant block.
    I'm sure instant-blocking is raising your guard at the same time a hit connects. But what benefit is there to do it? Does it cancel the blocking/knockback animation? I saw someone do something like that with Dark Hand on WoG
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    Post by bloodpixel Sun Aug 26, 2012 10:31 pm

    No benefit, just felt like doing it.
    Except against spears I guess.
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    Post by IceIfrit666 Sun Aug 26, 2012 10:59 pm

    My first file used a Zwei, so "delay punishing" was the first pvp technique I ever learned.
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    Post by DarkW17 Mon Aug 27, 2012 12:03 am

    The great scythe 2H R2 is probably the best example of a lethal delayed attack...if you miss the 1st and delay(you get awhile) the 2nd R2 is lightning fast!

    As far as delaying a spam to mess up someones parry timing...I don't usually spam or stunlock I opt for a kick and a couple chops instead...but ya I think a lot of experienced players would delay strikes in a spam!




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