i think there should be either more leightweight armor or better buffs on the existing few.
penny for your thoughts
jagger_1243 wrote:anyone eles agree that 90% of the armor on dark souls is ment for tanks and the small percent that is for fast dps players is way to flimsy?
i think there should be either more leightweight armor or better buffs on the existing few.
penny for your thoughts
jagger_1243 wrote:i think most players go online with heavy armor because its the only effective armor, and altho yes you can peice some light armor with heavy armor to be effective, there is no full light set that offers poise or good defence.
honestly i think this would be ok if there were even amounts of tanks and dps players like the game designers probly thought there would be, because then a tank could roll with a dps and tear ppl to pieces. but thats not the case 95% of ppl i see are tanks. it would be a good idea to set up a rouge/assassin guild to get some more diverse online experiances?
ErrJon6661 wrote:Thats what I do, in pve I always use different weapons and often go naked. In PvP I usually wear medium armor and the DWGR, but its almost necessary above sl 50 in pvp to have poise and the dwgr.
ErrJon6661 wrote:I try and balance style with functionality. I'll admit after a large string of losses I'll throw style out the window. But the hardest I'll go is equiping Ornstiens armor with the wolf ring and dwg ring to "tank" hits and remain mobile.
Tolvo wrote:I wonder how the removal of Havel's and Mask of the father would effect PvP, I've actually been trying that out on a new playthrough. If I want heavy armor, I have to put a good amount of points into endurance rather than just equip something. I kind of like the idea, but I'm not so sure how I would have faired on my first playthrough without Havel's haha.
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