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    Weapons and Magic - What to Use

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    Weapons and Magic - What to Use - Page 2 Empty Hammers and Axes - 4.03

    Post by User Sat Feb 11, 2012 1:05 am

    Hammers and Axes; As it is, these two are possibly the most logical combatments in terms of weaponry. As it is, both are based upon the factor of raw physical damage. However, the Axe is more orientated towards an AOE swinging motion, compared the Hammer's downward motions. As it is, the Axe also has such motion for the R2 attack, but most of the hammers do not have such sideways swings. As it is, the Axes have a tie to dexterity as well as mostly to strength, but the hammer weapons are mostly orientated towards strength only, with the exceptions of the picks. As it were, the Hammers are that of massive quantity, but that axes are more common in terms of usage.


    As the axes usually have more of a base damage than most of the hammer weapons, the strength weapons such as the Club and the Mace are superior when it comes to the Base and Scaling, as a +15 Club with 50 strength would do more damage than what a similar soul level that tried to balance out dexterity and strength for such axes. With such variety, it allows the players to focus upon such things.

    Point Forward

    Both weapon types stagger when they miss, however the Axe has shown that it staggers long that most blunt weapons. Even more so, the Axes also have less of a stunning capability than Hammers do... excluding the Pick-Axe, in which soft enemies are more resistant that heavy ones, due to their thrusting quality rather than smashing. However, such weapons also be recognized taht the Axes have more so a longer reach than the hammers in most cases, and the AOE of an Axe is usually greater than a Hammer, due to its sweeping motion. If an axe does not stagger, its repitition is faster than the hammer. Both need to be taken care of, but the Axe is more player firnedly in terms compared to Hammers.


    Last edited by Acidic_Cook on Sat Feb 11, 2012 2:12 am; edited 1 time in total
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    Weapons and Magic - What to Use - Page 2 Empty Blunts and Pole Arms - - 4.04

    Post by User Sat Feb 11, 2012 1:07 am

    Blunts and Pole Arms; As it is, all Axes and Hammers, both great and lesser, has its charms. However, Pole Arms can be recognized that they have a far greater reach than almost every Blunt weapon, excluding the Demon great Hammer and the Dragon Tooth. As it is, Pole arms are made for reach, and their bluntness and thrust is that to qualify agains thte heavy. Similar to that of the Pole Arms, the Blunt Weapons aim for the heavies as well, however they are also more damaging towards the naked and light armoured as well. As it is, the Pole Arms stagger as well as others, although their staggerment is usually longer than that of other blunt weapons. However, unlike the Pole Arms, the Great blunts also stagger after every R2 swing they do, leaving the player vulnerable, even if they do not actually stagger. As is, the Pole Arm is a more defensive and safe reproach, while the Blunt Weapons are designed for pure energy in most cases.


    Weapons and Magic - What to Use - Page 2 Gargoyle_tail_axeWeapons and Magic - What to Use - Page 2 Gargoyles_halberd Wave

    The Pole Arms are used by many under the medium side of Soul Levels, as it lacks scaling. However, unlike the lesser blunts, the Base Damage it contains is far greater than a lesser blunt weapon. Even so, they are easily more wieldy than the Greater Blunts, so the Pole Arms have it at that favour. Still, these Pole Arms do disintergrate in quality after the later levels, excluding the halbreds such as the Giant's Halbred, which aims for such qualities of 'highness'. As it is, Halbreds have their own sense of quality, although they are less popular than the greaters. As is, the halbreds hold their own, and are more of the offensive versions of what the spears could be, but better.


    Last edited by Acidic_Cook on Sat Feb 11, 2012 2:13 am; edited 1 time in total
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    Weapons and Magic - What to Use - Page 2 Empty Twinkling Weapons vs Regulars - 4.05

    Post by User Sat Feb 11, 2012 1:08 am

    Twinkling Weapons vs Regulars; As it is, the Twinkling Weapons are based upon only 5 ascensions from the original. As well, their are no twinkling weapons that can be buffed VIA a resin or magic, nor can these weapons ever have the same later game quality as those of regular weapons, as well as dragon weapons. As Dragon and Demon weapons are similar to that of TWinkling Weapons, they share the same bedding together, however the qualities of such make it so that Dragon weapons can fair against other weapons in very late game, and the Demon Weapons reach higher qualities than that of the Twinkling Weapons. As it is, most Twinkling Weapons are weapons that usually have an essence of magic, fire, or lightning, although a few have the designs of just physical as well.

    Despite all this, many players use Twinkling Weapons instead of regular ones. Usually, when players use regular weapons, they ascend them into an elemental, which eliminates scaling and buff capabilities for raw power. the Faith and Magic capabilities also allow the usage of Faith and Intelligent users to succeed, while most of the weapons of such Twinkling status are stationary of what they allow for players to use. As it is, the Twinkling Weapons are easier to upgrade, as it costs 2000 for 10 twinkling twilight stones, which can be obtained more so than slabs, and sometimes certain chunks, such as Red and Blue chunks. As it is, the Regular weapons allow more diversity, while the Twinkiling Weapons, including the Dragon and Demon weapons, are fixed and can not be altered, other than a few damage and possible scaling from twinkling titanites, scales, and demon titanite


    Last edited by Acidic_Cook on Sat Feb 11, 2012 2:15 am; edited 1 time in total
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    Weapons and Magic - What to Use - Page 2 Empty The Soul Weapons - 4.06

    Post by User Sat Feb 11, 2012 1:09 am

    The Soul Weapons; As it is, all Demon Weapons, excluding the Gravelord Sword, all derive from the souls of others. That is, the Gravelord Sword is that of a piece of the Gravelord Nito himself, so such qualifications can be understood that it had sprouted form his souls. As is, all Demon Soul Weapons have their own qualities. As each soul can make one to three weapons, a few that are not catalysts can be upgraded VIA soul, after + 10 has been achieved for certain weapons. As it is so, the weapons are all unquie. Being more reliable than most of the Twinkling Wepaonry, it can be said that some of them are more driven

    Weapons and Magic - What to Use - Page 2 Lifehunt_scythe_1Weapons and Magic - What to Use - Page 2 Moonlight_butterfly_horn_9Weapons and Magic - What to Use - Page 2 Smoughs_hammer_1Weapons and Magic - What to Use - Page 2 Golem_axe_1 Look Skyward

    to focus on certain enemies. For example, the Moonlight Horn Spear would be unadviced to use upon a Stone Knight, due to their resistance, or use the fury sword upon someone such as Quelana, as she is immune to fire.

    Also, these weapons have more qualities than that of Twinkling Weapons. When it comes down to it, the player will not find all of these soul weapons to their liking, as all of them have their own requirements of level, skill, and liking. As it is, the Demon weapons are of far superior quality than most weapon from early to late game, although some do not reach that quality in late game, such as a Crystal Ring Shield. As it costs 5000 souls to upgrade, the player must choose what to do for such things. The only weapon that does not follow this is the Dragon Bone Fist, which requires Dragon Scales to upgrade, but follows the same path as other Soul Weapons.


    Last edited by Acidic_Cook on Sat Feb 11, 2012 2:20 am; edited 1 time in total
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    Weapons and Magic - What to Use - Page 2 Empty Dragon Weapons - 4.07

    Post by User Sat Feb 11, 2012 1:10 am

    Dragon Weapons; These Weapons, most deriving from that of a tail of a dragon, are weapons that have the orientation of the power of the Dragon. as the scaling of the soul does not help any of these weapons, other than the lesser fist and dagger dragon weapons, these weapons are all based upon the reliance of the player. Based solely on Raw Strength Power, they also have the capability of magic, most being that of Force Magic, such as the Drake Sword and the Dragon King Axe. As it were, the Magic Qualities damage the Dragon weapons by a good amount, and do not do as much as a normal physical attack. However, such power allows combat against the mass, as well as PvP usage against players with high, high poise. As it is, these abilities are used to bring chaos and destruction

    Weapons and Magic - What to Use - Page 2 Dragon_king_greataxe Look Skyward Point Up Weapons and Magic - What to Use - Page 2 Drake_Sword

    As it is, their is a Sword, a Dagger, a Fist, an Axe, a Greataxe, a Great Hammer, and the Greatsword. As all Have Magic Capabilities, the dependance upon the player is solely the factor of survival. Being very useful early game, and then being a good rival contendor for the skilled in the very late courses of the game, the Dragon weapons do need a care of upgrades, which require 10000 souls and a Dragon Scale, with the exceptions of the Iron Golem Axe and the Dragon Bone Fist. As it were, these weapons are recommended to have a Repair Powder plenty upon hand, if you want to disintergrate enemies later in game, when the heavies are become more active.


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    Last edited by Acidic_Cook on Sat Feb 11, 2012 2:22 am; edited 1 time in total
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    Weapons and Magic - What to Use - Page 2 Empty Magic Qualifications - 5.00

    Post by User Sat Feb 11, 2012 1:11 am

    As weapons need qualification, so too does the Magics need qualifications of the comparisons of each other, when it comes to the usages of the world of Dark Souls. Such qualifications can allow players to allow combat in the game to become more or less easily acceptable and love when it comes to magic, although not as much as it was in Demon Souls. As it is, such Qualifications need to be stationed and set, so here it is:
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    Post by sparkly-twinkly-lizard Sat Feb 11, 2012 2:29 am

    silver knight sword upgrades with twinkling and it's enchantable. you missed that and at+5 at 40 dex it was equal to a +15 balder side sword at same dex lvl.... balder would be better at 50+ dex probably but it's not suggested to go above 40 for pvp...
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    Post by User Sat Feb 11, 2012 2:37 am

    Thanks. i shall make sure to edit it later on. I am doing this by memory of everything I have done, and some notes I had made. As for the rest, I will edit later on.
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    Post by JY4answer Sat Feb 11, 2012 8:34 am

    Oh, and dragon bone fist is enchantable too.
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    Post by Domhnall Thu Feb 16, 2012 4:31 am

    This list is great. Have you considered copy/pasting some of your weapon descriptions to the wiki? I noticed some of the pages, like this one, http://darksoulswiki.wikispaces.com/Katanas, could use an in-depth summary like you've provided here.
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    Post by Serious_Much Thu Feb 16, 2012 8:06 pm

    Acidic once you're done ask the mods to make it a locked read only guide without all these random posts..

    Also this would make a very useful page on the wiki..
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    Post by Emergence Thu Feb 16, 2012 8:54 pm

    Acidic, let me know how long you would like this kept open for feedback. We can then lock it. I also think these summations would make great additions to the wiki. Great body of work you've put together, let me know what you need!
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    Post by Emergence Thu Feb 16, 2012 9:05 pm

    Linked this on the University Page.
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    Post by User Fri Feb 17, 2012 12:21 am

    Thanks, I'll be posting tomorrow or so, and fill in some of the space. Thanks for the offer, too
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    Post by GkMrBane Tue May 29, 2012 9:57 am

    Acidic_Cook wrote:Ultra-Greatswords; The least of my Favourites. Every weapon that is here has a good reach, but it does not help that it is also a slow r1 attack, with most having an even more so slower R2 attack. Of course, these Ultra Greatswords have their own scalings and base, similar to that of the normal Greatswords. The Crystal and normal Greatsword, qualified as Ultra-Greatswords, are both long and heavy, and the most popular out of them all, with the reguler having a scaling worse dexterity wise than the crystal version, as well as less of a base damage at the start. The Zweihander is similar to that of the claymore and such, except it has a longer range, and its R2 Attack is even slower, although it staggers enemies more easily, making this sword the best out of the family of regular swords VIA base damage and so forth.

    Weapons and Magic - What to Use - Page 2 Dragon_greatsword

    The Demon and Dragon Swords are both the same, except the Dragon Sword has a magic attack along with its normal R2 Two-handed attack. As well, the Demon Machete also has a better scaling than the Dragon Sword, of course. As it were, their is less to talk about when it comes to the qualification of Ultra-Greatswords, as they are similar to that of normal greatswords, except longer and heavier. The Black Knight Greatsword, above all, has the greatest scaling at the start, and can be said that the R2 attack has the best staggering effect of all the weapons, rivaled only by its cousin Axe and the Demon Spear's R2 attacks. However, the R2 attack can be easily dodge or halted by others, being of similar length of attack as the Demon Spear. As is, their is nothing to talk about.



    Ultra's have the greatest time allowed to extend the time between swings.

    (And for the PVE portion of the game Ultra's can be used to the greatest effects because of their ability to stagger most enemies)

    And with 99 in all STR and Dex BLK Grt Sword does 642 while the Great sword and Zwei both do 660

    It seems to me that weapons with dual C scalings seem to out do weapons with only a single B scaling only with a considerable amount of point assingments.
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    Post by SpecOps0 Thu May 31, 2012 1:16 am

    What are the benefits of Polearms? Just longer reach or something? They function like axes... with spears... (I think that many be my answer xD)

    Love the Black Knight weapons.

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