i think there should be a change to the gravelord sword dance as well, reduce the number of casts to say 10 and only cast one sword for each opponent you're facing within it's area of effect (with tracking similar to Nito) and add some toxic build up to it (or maybe not). it would make this spell stand out from the very similar (and better) pyro AoE spells.
the dragon body should also get a small defense and/or resistances boost from cov. ranks. if you could only choose one, i would choose a resistances boost over a defense boost.
being able to donate more than one cov. item at a time would be huge.
make the wood carvings work like regular emotes using the select button on the PS3 (no idea what it is on XBox) so we don't have to fish through a menu to find them or load them into the quick use slot which is better used with other much more useful items.
while a fix to the DWGR was needed, but i think they made it pretty much useless now, the fast roll is superior to the ninja flip so why should i even care that this ring exists now? something else should done to fix this thing or just remove it all together.
the fog ring should work more like the thief ring in Demon's Souls, your invisible to the other player until you get so close. this might be for nostalgia more than anything on my part though.