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    DLC corrupt?

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    lorenzo110
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    Post by lorenzo110 Thu Nov 08, 2012 7:13 pm

    There is definately an issue with the co op on line access at the DLC. Testing it and in the arena 1v1 is not working at all. As soon as it finds me an opponent the bon fire flickers off and it drops the peer to peer connection. After that happens the bonfire relites again as if working normally. But once it starts to connect me with another player the bonfire dies out and the connection stops. There is something major happening with their servers establishing peer to peer protocols in the DLC area. I am not able to get into any matches at all in the DLC but outside of it there is no problem at all being summoned or invaded. I hope they are aware of this issue and fix it soon.
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    Post by Kerberos-013 Thu Nov 08, 2012 7:49 pm

    It's so weird that the DLC areas worked fine on PS3 when it was first released, up until a day or so ago.
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    Post by Odinbear Thu Nov 08, 2012 9:59 pm

    Maybe they are tinkering with the server code? Weird you would beta test on paying customers.
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    Post by Shindori Thu Nov 08, 2012 10:41 pm

    The whole fog gate thing deactivating the fire and not getting invaded happened to me a lot at the kilm on 360, which was ages ago. On my first chara at launch no less. On ps3 it hasnt happened yet, but the effects (which im guessing is a top layer thing) disappear and appear a lot, like flashing tons. It's probably just a bug. PVP was fine though, just had to learn to read things.
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    Post by PlasticandRage Fri Nov 09, 2012 2:37 am

    Okay. This is happening to me now too. I just went down to the abyss to farm humanity and the ghosts, and my magic are invisible down there. It's looking like the bonfire is now too, though it wasn't when I was on my way down.

    I just did some Googling and topics like this are popping in all the Dark Souls forums I could find. All except, oddly, the official one? Although that one seemed like there wasn't much life in it anyway. Hopefully this is widespread enough for them to be aware that this is happening.
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    Post by retro Fri Nov 09, 2012 6:29 am

    Experiencing the same issue throughout the DLC areas, PS3 here.

    A lot of visual effects flicker, sometimes rapidly or sometimes taking a while to reappear/ disappear. Bonfires, spells, messages, summon signs, humanity phantoms, Artorias' aura, status effect auras, Kalameet's black fire attacks, etc.

    The biggest impact this seems to have on gameplay is not being able to see which spell you're being attacked by sometimes (PvP), and making it harder to see summon signs. Also it's quite distracting and annoying.

    Hope this gets fixed soon!
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    Post by ReapersHowl Fri Nov 09, 2012 11:54 am

    Any News on whether or not From or Namco have acknowledged the problem or if there is a possible fix on the way, I really want to get back into the DLC.
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    Post by Odinbear Fri Nov 09, 2012 2:40 pm

    ReapersHowl wrote:Any News on whether or not From or Namco have acknowledged the problem or if there is a possible fix on the way, I really want to get back into the DLC.

    Haven't played almost 2 days. Gonna get some non DLC chars moved around the map as I find it so annoying it's virtually unplayable for me.
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    Post by Back Lot Basher Fri Nov 09, 2012 3:49 pm

    Gazman0169 wrote:Well so far, touch wood, I've not had the same experiences as you, and I'm also playing on the PS3, but I'm doing so from an extended edition disc, which may be the reason why.

    Did you get the Japanese version for the extended?
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    Post by TheBigLebowski Fri Nov 09, 2012 5:43 pm

    I can confirm. messages, bonfires and even miracles/spells are flickering or invisible. I play on ps3 btw. It's only since today (I already played the dlc a couple of times with different chars) Also it's the digital version (psn store, not the disc one).

    I don't hope these issues and topics will go the same route as the summoning failed ones....
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    Post by ReapersHowl Fri Nov 09, 2012 9:03 pm

    Is there a bundle/physical disc with the DLC on it that was released in the US? If so does the graphics glitch still happen there or is it only for people that downloaded the DLC separate?
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    Post by ChizFreak Fri Nov 09, 2012 9:50 pm

    Oh ****, it's happening to me now! It was fine about 2 days ago!
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    Post by ChizFreak Fri Nov 09, 2012 10:14 pm

    Can anyone confirm it happens in Hollow form too? It didn't happened to me while being hollow for some reason.
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    Post by FruitPunchNinja Fri Nov 09, 2012 10:46 pm

    It happened to me while i was hollow. From what i can tell it actually doesn't have anything to do with being online. Even while offline certain graphics(flames,spells,ext) are very buggy.
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    Post by ublug Fri Nov 09, 2012 11:54 pm

    My game was fine offline, no glitches that I could see.
    When I start the game and load my character it takes a bit of time before the glitches kick in, half a minute or there about. If I move from the township to just behind the fog, in the middle of the junction between the stairs to Gough and the Gazebo, the glitches stops when I stand still there for some time but they start again as soon as I move my character.

    It was suggested that differences in the dlc and on-disc versions cases it, but the on-disc version have been in sale for some time now (afaik) and the glitches should have appeared sooner.

    I also read on the other wiki's forum that the glitches could be related to the dlc arena's leaderboard, the sheer size of the thing by now, since that should be the only part of the game that has changed (grown) since the dlc launched. - This sounds more plausible. It could also be a difficult thing to beta test since you need a vast number of arena players to fill the list beyond its limit, and the ps3 should have the largest online activity of all the versions.
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    Post by AugustBlade Sat Nov 10, 2012 1:11 am

    Just so you guys know, it is just a visual bug. I can still play in the DLC arena just fine against others, even with the flickering. Jump on!
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    Post by TheBigLebowski Sat Nov 10, 2012 6:58 am

    FruitPunchNinja wrote:It happened to me while i was hollow. From what i can tell it actually doesn't have anything to do with being online. Even while offline certain graphics(flames,spells,ext) are very buggy.

    For me offline it was gone.
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    Post by reim0027 Sat Nov 10, 2012 10:30 am

    AugustBlade wrote:Just so you guys know, it is just a visual bug. I can still play in the DLC arena just fine against others, even with the flickering. Jump on!

    True, but it can mess up your playing. Fireball casting is messed up with this glitch. I was duelling someone at the township bonfire, and his faireball was flashing like the bonfire, going in and out.
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    Post by Emergence Sat Nov 10, 2012 11:21 am

    Based on conversations, playing offline seems to be the best way to minimize the flicker.
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    Post by Odinbear Sat Nov 10, 2012 11:25 am

    Emergence wrote:Based on conversations, playing offline seems to be the best way to minimize the flicker.

    Might be true, but I didn't buy the DLC or the game to play offline.
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    Post by Emergence Sat Nov 10, 2012 1:43 pm

    Odinbear wrote:
    Emergence wrote:Based on conversations, playing offline seems to be the best way to minimize the flicker.

    Might be true, but I didn't buy the DLC or the game to play offline.

    Few did unfortunately. However, I called it out for anyone interested in still playing offline as a trade off until a fix (if any) is made.
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    Post by passivefamiliar Sat Nov 10, 2012 2:36 pm

    Chances are they need a REpatch the patch for other issues to. But...why did it start doing this? For the first few days it was fine. Smooth sailing...now...all glitchy and invasions seem even MORE difficult.
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    Post by passivefamiliar Sun Nov 11, 2012 12:59 pm

    Bump. Still on page 1 i know. But...i'm sick of the flickering. It makes it difficult to play. But a footnote, summons/invasions still work. For those who aren't having luck. Its just...even MORE difficult now. I want my souls game fixed!
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    Post by Conrack Sun Nov 11, 2012 1:09 pm

    Considering I paid $15, I'd assume they are build another patch right now. I hope so at least.
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    Post by SlakeMoth Sun Nov 11, 2012 1:14 pm

    The ghosts on the way to Manus do it too. Most disconcerting. Now you see 'em now you don't and any humanities they drop do the same. Makes playing tiring on the eyes because it's already dark down there.

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