After putting in more than 100 hours into Demon's Souls (multiple NG+ with 3 builds) and more than 30 in Dark Souls (I know, I'm a dark souls noob I've been really busy with work), I have come to the conclusion that I believe the FROM developers envisioned us to play as melee characters to get the true essence of what these games have to offer... at least in terms of the single player game.
Does that sound totally off base? I mean think about Demon's Souls starting off as a knight. You are forced to go hand-in-hand with every single enemy the boletarian palace can throw at you before you can even think about learning spells. Now think about starting off as a Royalty class, you can spam soul arrow for the first 10 hours of the game without hesitation. It just seems like the right way to go toe-to-toe with bosses like the Tower Knight, Flamelurker, and Quelaag. I hopefully don't sound too biased here, I love battle mage builds in RPGs, but something about these two games makes me appreciate the hard work that was put in to the combat mechanics and boss design for melee.
Let me know what you think.
Does that sound totally off base? I mean think about Demon's Souls starting off as a knight. You are forced to go hand-in-hand with every single enemy the boletarian palace can throw at you before you can even think about learning spells. Now think about starting off as a Royalty class, you can spam soul arrow for the first 10 hours of the game without hesitation. It just seems like the right way to go toe-to-toe with bosses like the Tower Knight, Flamelurker, and Quelaag. I hopefully don't sound too biased here, I love battle mage builds in RPGs, but something about these two games makes me appreciate the hard work that was put in to the combat mechanics and boss design for melee.
Let me know what you think.