So while I see the subject of Easy mode appearing now and then, I wonder what the opinion of the addition of the opposite would do for the fans?
Hard mode.
While we all know the only hard thing about the DS games is the lack of knowledge in the beginning, once you know the strike timings and dodge patterns for the various mobs, the game becomes something of a cake walk.
So how would hard mode come into it?
I thought at first it would simply be, you start at level 1 into a NG+ like environment. But I see there are other ways to ramp up the Hardcore level.
I had thought, maybe give mobs more variety of weapons, to spice up the combat more, but make all weapons (baring the special ones) mob drop only. No more starting a Str build by making a quick sprint into the graveyard for the sword that will likely serve you for the entire game (as mine did) or a dex build.... which would be a quick sprint into the graveyard again...
So yes, no weapons to be found in the world unless it drops. That would ramp up the hard, while also making each playthough more unique.
How about enemy weaknesses?
Undead are rather hardy creatures, so how about they are more resistant to everything that is not their actual weakness? Not managed to locate a flame sword? Good luck dealing with the treemen!
Still I have a few more ideas for a hard core mode, but need to try to word them better.
Would something like this be more approved of in a DS game though?
Hard mode.
While we all know the only hard thing about the DS games is the lack of knowledge in the beginning, once you know the strike timings and dodge patterns for the various mobs, the game becomes something of a cake walk.
So how would hard mode come into it?
I thought at first it would simply be, you start at level 1 into a NG+ like environment. But I see there are other ways to ramp up the Hardcore level.
I had thought, maybe give mobs more variety of weapons, to spice up the combat more, but make all weapons (baring the special ones) mob drop only. No more starting a Str build by making a quick sprint into the graveyard for the sword that will likely serve you for the entire game (as mine did) or a dex build.... which would be a quick sprint into the graveyard again...
So yes, no weapons to be found in the world unless it drops. That would ramp up the hard, while also making each playthough more unique.
How about enemy weaknesses?
Undead are rather hardy creatures, so how about they are more resistant to everything that is not their actual weakness? Not managed to locate a flame sword? Good luck dealing with the treemen!
Still I have a few more ideas for a hard core mode, but need to try to word them better.
Would something like this be more approved of in a DS game though?