I just noticed something, and I thought I'd post a thread about it to bounce it off you guys and see if my logic here makes sense:
I'm in the process of upgrading my Guardian Tail right now, which, if you've been talking to me about pvp at all over the last week or so you'd know, I've been using it as a secondary weapon to both poison and break my opponents guard when they're trying to parry my Zweihander so I can open them up for a more serious Zwei attack without fear of being parried. So my original plan was to just go Chaos, because the Guardian Tail doesn't scale very well with my current stats, and I figured I could do the most damage possible that way, not really considering the Fire upgrade path because it's mostly considered obsolete once you've opened up the Chaos path, due to the Chaos, with 10 humanity in hand, generally providing much higher AR. So I was standing with Vamos, looking at my +5 stats and then looking at both the +6 Fire and starting Chaos stats, and I was trying to figure out what a possible benefit of going Fire could be. Then I went and looked at some other weapons that have complete charts for both Fire and Chaos on the wiki and noticed something. At +10 Fire weapons generally have a lower total AR than at +5 Chaos with 10 humanity, it's pretty uniform that way, generally coming in at around 50ish more total damage, but at +10 Fire every weapon ends up with around 30-40 higher physical damage than at +5 Chaos with 10 humanity. So it's sort of like Magic/Enchanted. Fire ends up with higher physical damage, and Chaos ends up with higher Fire damage, but with the inclusion of humanity scaling Chaos ends up with higher total AR every time, which I think is what leads most people to just write off Fire as not being as good. But, and correct me if I'm wrong here, haven't we also established that physical damage is much more effective than any other kind of damage at breaking through stability and knocking shields away? So, considering that logic, wouldn't Fire, even with a lower total AR, actually be better to use for a weapon that you're using as a means to break guards? For example the way I'm using my Guardian Tail? Sort of like the way Black Flame works in comparison to Great Combustion? BF does uniformly less damage with a fully ascended/upgraded pyro flame, but has a much better chance at breaking guard and leaving your opponent opened for another kind of attack. If this is sound logic I can think of some other scenarios where it would be beneficial over a higher AR attack also, for example if you're using a smaller hammer weapon, something like the mace or the morning star, where it's generally more beneficial to constantly be interrupting your opponent than it might be to just be doing the most straight damage possible.
Anyway, what do you guys think?
Oh I also wrote down some numerical examples for you guys to check out, just to back up my theory.
Halberd: +10 Fire: Phys/Fire - 308, +5 Chaos/10 Humanity: Phys - 291, Fire - 332
Spear: +10 Fire: Phys/Fire - 224, +5 Chaos/10 Humanity: Phys - 211, Fire - 242
Great Club: +10 Fire: Phys/Fire - 378, +5 Chaos/10 Humanity: Phys - 357, Fire - 411
Uchi: +10 Fire: Phys/Fire - 252, +5 Chaos/10 Humanity: Phys - 236, Fire - 272
See what I mean?
I'm in the process of upgrading my Guardian Tail right now, which, if you've been talking to me about pvp at all over the last week or so you'd know, I've been using it as a secondary weapon to both poison and break my opponents guard when they're trying to parry my Zweihander so I can open them up for a more serious Zwei attack without fear of being parried. So my original plan was to just go Chaos, because the Guardian Tail doesn't scale very well with my current stats, and I figured I could do the most damage possible that way, not really considering the Fire upgrade path because it's mostly considered obsolete once you've opened up the Chaos path, due to the Chaos, with 10 humanity in hand, generally providing much higher AR. So I was standing with Vamos, looking at my +5 stats and then looking at both the +6 Fire and starting Chaos stats, and I was trying to figure out what a possible benefit of going Fire could be. Then I went and looked at some other weapons that have complete charts for both Fire and Chaos on the wiki and noticed something. At +10 Fire weapons generally have a lower total AR than at +5 Chaos with 10 humanity, it's pretty uniform that way, generally coming in at around 50ish more total damage, but at +10 Fire every weapon ends up with around 30-40 higher physical damage than at +5 Chaos with 10 humanity. So it's sort of like Magic/Enchanted. Fire ends up with higher physical damage, and Chaos ends up with higher Fire damage, but with the inclusion of humanity scaling Chaos ends up with higher total AR every time, which I think is what leads most people to just write off Fire as not being as good. But, and correct me if I'm wrong here, haven't we also established that physical damage is much more effective than any other kind of damage at breaking through stability and knocking shields away? So, considering that logic, wouldn't Fire, even with a lower total AR, actually be better to use for a weapon that you're using as a means to break guards? For example the way I'm using my Guardian Tail? Sort of like the way Black Flame works in comparison to Great Combustion? BF does uniformly less damage with a fully ascended/upgraded pyro flame, but has a much better chance at breaking guard and leaving your opponent opened for another kind of attack. If this is sound logic I can think of some other scenarios where it would be beneficial over a higher AR attack also, for example if you're using a smaller hammer weapon, something like the mace or the morning star, where it's generally more beneficial to constantly be interrupting your opponent than it might be to just be doing the most straight damage possible.
Anyway, what do you guys think?
Oh I also wrote down some numerical examples for you guys to check out, just to back up my theory.
Halberd: +10 Fire: Phys/Fire - 308, +5 Chaos/10 Humanity: Phys - 291, Fire - 332
Spear: +10 Fire: Phys/Fire - 224, +5 Chaos/10 Humanity: Phys - 211, Fire - 242
Great Club: +10 Fire: Phys/Fire - 378, +5 Chaos/10 Humanity: Phys - 357, Fire - 411
Uchi: +10 Fire: Phys/Fire - 252, +5 Chaos/10 Humanity: Phys - 236, Fire - 272
See what I mean?