MasterofShadows wrote:eminusx wrote:stuff
Excellent points, eminusx. And thanks for the youtube example. That is exactly something that I'd like to hear more of, because its more minimalistic, and minimalism is the primary narrative tone for the Soul's games.
However, I hope that they don't start to add music to the actual normal gameplay (outside of the boss battles), because it could seriously distract from the environmental sounds, which are extremely important in a game like this. In Demon's Souls and Dark Souls paying attention for the sound of footsteps or groans could be the difference between you surviving or lying in a pool of your own blood.
Yeah I totally agree, the atmospheric effects make a huge difference, when you can hear the mist slowly whispering through the trees, distant echoes or the far off clinking of iron, the ringing of the bell etc. It plays a huge part in setting the tone, and the choral heavy boss battles have more gravitas because of it. Its been so well thought out and implemented it would be so out of touch to turn everything up to 11 and force it. I think thats a key point with DS, nothing feels forced or desperately needy.
also, if you like that, Stravinsky is pretty dark too, rites of spring etc. Bartok was used heavily in The Shining too, a good example of atmosphere and depraved isolation in itself.