Sorcerery
How to read a spell
Name- the name of the spell
Parameter- the required parameters to cast the spell
Attune-how long it takes to attune to the spell
Action- the kind of action this spell takes in a turn
Range- how far away the spell can work from
Description- the effects of casting the spell
Attacking with a spellSpells that deal damage add the character's required parameter to the roll of twenty sided die to attack. Otherwise, they function like weapons.
Soul ArrowParameter- 10 Intelligence
Attune- 10 minutes
Action- varies
Range- 30 feet
Description- Casts a ray of soul energy from the caster's catalyst. The strength varies with the type of action the player uses to cast it.
Attack action-deals 1d6 damage
Full Attack Action-deals 1d8 damage
Homing Soul MassParameter- 16 Intelligence
Attune- 3 hours
Action- Full Attack
Range- 20 feet
Description- Casts several orbs of magical energy that chase after the target to deal damage. The number of orbs scales with the caster's intelligence. Each orb deals 1d4 damage. Each orb attacks individually. (make a different roll for each orb)
16- 2 orbs
18- 3 orbs
20- 4 orbs
22- 5 orbs
Soften LandingParameter- 10 Intelligence
Attune- 5 minutes
Action- Attack
Range- Touch or on Self
Description- Reduces the impact from falling. The caster is considered to have fallen 5 feet times their intelligence than they actually did.
Soul SpearParameter- 24
Attune-4 hours
Action- Full Attack
Range- 50 feet
Description- Fires an enormous spear-like protrusion of soul energy. Deals 1d12 magic damage. Add +1 damage for every 4 Intelligence the caster has.
Magic WeaponParameter- 12 Intelligence
Attune- 30 minutes
Action- Attack
Range- Touch
Duration- 10 minutes
Description- Enchants a weapon with magical energy. Weapon deals 2 extra points of magic damage for every 8 Intelligence the caster has.
Mage ArmorParameter- 12 Intelligence
Attune- 30 minutes
Action- Attack
Range- Touch
Duration- 1- minutes
Description- Enchants a person with armor of magical energy. The receiver gains 2 oints of armor and 1 point of DR for every 8 Intelligence the caster has.
Summon CreatureParameter- varies Intelligence
Attune- 1 hour
Action- varies
Range- varies
Description- Summons a person or creature. Most creatures summoned are defensive of the casters. Blatantly evil creatures. (unless the caster has an alliance or is dedicated to them) and summoned intelligent beings are less likely to have this inclination. The parameter requirement is equal to the summoned being's level and the Action is an hour for the 1/2 and lower of the caster's level, 2 hours up to the caster's level and a full day above the caster's level.