u can upgrade armor
u have to dead(souls form) to help,invade
if you are dead when u kill a boss u revive
World Tendency influences difficulty and controls additional events that occur in each world.
World Tendency is independent of Character Tendency (available HP is the exception).
Actions which affect World Tendency only have an effect on the World in which they occurred.
World Tendency changes only take effect upon returning to the Nexus. So, if World Tendency is Pure Black, everything will remain in that state until the player returns to the Nexus, when any events affecting World Tendency will register.
World Tendency carries over to New Game+.
World Tendency also controls how powerful the enemies are in a given world. In summary:
Pure White Tendency enemies are easier to kill, but drop fewer, less valuable items and hold the least number of souls. Healing items are dropped more frequently.
Pure Black Tendency enemies are tougher, but drop more valuable items in greater abundance. They hold the largest number of souls.
Earning all Trophies is only possible by changing World Tendency.
Online
There is a server median which appears to be calculated by accounting for World Tendency events across the network in aggregate. For instance, if a large number of players are doing things in their World which change their World Tendency towards Black, then the server median will reflect this. Likewise for all White Tendency events.
While playing online the effect of the server median is session based. The current median will be applied when you load a game. This becomes your starting point for World Tendency for this session. During the course of that particular game you can influence World Tendency events by your
actions. When you quit that game, your current World Tendency status is lost to you.
Offline
On starting a New Game offline, all Worlds will be Neutral. World Tendency will then shift towards Black or White according to the players actions. The server median has no effect while playing offline. When you load a game, your World Tendency status will be exactly the same as when you last quit that game.
White World Tendency
White World Tendency has the following effects.
Decreases enemy HP, attack and defence power
Enemies drop fewer upgrade stones
Enemies drop more healing items.
Attack power is increased in Soul Form. Increases 10% at White, and 20% at Pure White. Stacks with Character Tendency
See the list of White World Tendency Events.
Black World Tendency
Black World Tendency has the following effects.
Increases enemy HP, attack and defence power
Enemies hold more Souls
Enemies are more likely to drop rare items
The Black Phantoms versions of enemies and NPCs appear in specific locations
Black Phantom versions of normal monsters have a 100% drop rate for their primary items.
Primeval Demons appear in specific locations in each world. Note that Primeval Demons will appear slightly before a world is Pure Black, so this is not a good way to judge if you have achieved Pure Black World Tendency. This demon will still be there when the world is Pure Black.
Your character's maximum HP in Soul Form is reduced.
See the list of Black World Tendency Events.
Each action below is followed by a positive or negative number.
Positive numbers shift the World Tendency towards White (e.g. +1 means one step towards Pure White World Tendency)
Negative numbers shift the World Tendency towards Black (e.g. -1 means one step towards Pure Black World Tendency)
Towards White
Kill a Demon (boss) in a particular World (+1)
Kill the Red Dragon (+1) in 1-2
Kill the Blue Dragon (+1) in 1-4
Kill the Black Phantom Form of one of the 5 special named NPCs that appear in Pure Black World Tendency
Defeat Black Phantom Executioner Miralda (+3) in 1-1
Defeat Black Phantom Scirvir, The Wanderer (+3) in 2-2
Defeat Black Phantom Lord Rydell (+3) in 3-1
Defeat Black Phantom Satsuki (+3) in 4-1
Defeat Black Phantom Selen Vinland (+3) in 5-2
Defeat a Primeval Demon (+3) (once per world per game)
Defeat Black Phantom NPC (see above) and 1 Primeval Demon without returning to Nexus. (+6) (once per game)
Defeat Black Phantom NPC (see above) and Primeval Demon without returning to Nexus, and then defeat 1 Boss. (+7) (once per game)
Kill an invading Black Phantom
Resurrect a summoned Blue Phantom
Note: To maintain White Tendency after defeating a boss (approx 45% shift to White), then go to the Nexus and commit suicide in the Nexus. Death in body form in a world equates to a (30%) shift back to black tendency, undoing all the effect of killing the boss.
Towards Black
Die outside the Nexus while in Body form (-1)
Kill Old King Doran (-2) in 1-1
Kill the Body Form of one of the 5 special named NPCs that appear in Pure White World Tendency
Kill Body Form Executioner Miralda (-3) in 1-1
Kill Body Form Scirvir, The Wanderer (-3) in 2-2
Kill Blue Phantom Lord Rydell (-3) in 3-1
Kill Body Form Satsuki (-3) in 4-1
Kill Body Form Selen Vinland (-3) in 5-2
+ show note on unpatched Asian version
No Effect
Suicide in the Nexus in Body Form (+0) This affects World Tendency in the Nexus, but there are no World Tendency events there.
Suicide in the Nexus in Soul Form (+0)
Die in any world in Soul Form (+0)
Kill the Vanguard (+0) in 4-1