So it'll be less annoying, but still there and a factor. A bit more realism for me.
Thoughts??
Buggy Virus wrote:I think item burden is an interesting concept, but
doesn't fit with how dark souls inventory works now. Currently there is
no urgency in what you are carrying, and item burden doesn't add an
extra challenge to the game, but just a headache. IF you had items on
hand that you had to continually use, like food, or lanterns that burned
out, item burden would add an extra challenge by giving you a limited
stock. But as it is now, item burden just forces you to go to a bonfire
to switch out or items, or not allow to you pick up all the things you
may want in a level.
I'm all for item burden if it is added in a
meaningful way that adds tension to the game, but right now that system
doesn't exist in dark souls.
I really think if there were areas
where you were constantly being poisoned or were dark, and healing items
or lanterns had meaningful weight and slowly diminished with use the
idea of item burden would add another sense of urgency of not using
these items to loosely and planning what to take with you, but as is,
Dark souls is better off without it.
steveswede wrote:Why on Earth do we have people that want to bring this system back that enhances absolutely nothing to Dark Souls. People have got to realize that DkS is not an open world RPG, in fact it has more in common with an old school Mario game.
Think about it, you're in Bowser's castle (Sen's) and you're dodging all manner of traps, eating mushrooms (estus) and being very careful not to mess up platforming(alot of DkS areas have platform elements, that's the beauty of ruined buildings). You come to Bowser (Iron Golem) where he kicks your butt and sends you back to the start of the level (bonfires). You travel all the way through the castle and face Bowser again, only this time you activate the drawbridge and send Bowser to his doom (Iron Golem falling off boss arena).
Sloth9230 wrote:What if in the fight with Seth/Kalameet,Gaping/ or w/e, you finally cut off his tail only to realize the the MLGS is too heavy for you to carry. Sure you can pick it up and promptly get owned cause you can no longer move, or you could die before you get the chance to and lose the weapon until your next playthrough.
^Exact same post.Seignar wrote: <---Get it?
I think Item Burden should return, but not in the way it was in Demon's Souls:
First,
the bottomless box should stay so you don't have to depend on an NPC
and then enter "hardcore" mode because you accidentally provoked him in
the beginning of the game.
It's simple, you have a fixed limited
inventory space. This is not based on weight, but rather actual space.
You can only carry 4 weapons, 10 pieces of armor, 4 rings, 999 arrows,
20 items (not including souls) and 99999 pieces of ore. (Unlimited
really). Not to be taken as values I want, but rather I suggest as an
example. If you pick up an item that would exceed this limit, you can
decide to either:
1) Send it to the Bottomless Box
2) Send an item you currently have to the Bottomless box
Just
my take on Item Burden returning. Cause right now, we are a breathing
armory. We don't need to think much ahead because we have everything at
our disposal all the time with the exception of magic.
raecor14 wrote:i vote no, why? because realism sucks in games like these, if we do that then we should be able to die of infection from scratches, we should have random stumbles while climbing on ladders, when its dark we should not be able to see ANYTHING and if something is undead it should not be able to die, even with the help of a divine weapon.
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