by Nybbles Fri Jan 18, 2013 12:46 pm
dead angles do help with fighting turtles, there is no denying that. but they aren't used to just fight turtles (WoG anyone?), they also work just as well against anyone who has half a mind to try to block a giant *** hammer that is about to smash them like a tent peg.
think of it this way…
only a few players will turtle during PvP. i see turtling as having a shield raised and poking from behind it at all times. players that attempt to block an attack with a shield are not turtles, it's common sense. while only a few players will turtle almost everyone uses a shield. however, thanks to dead angles, i've found shields to be more of a burden in PvP than helpful. dead angles allow anyone to completely ignore shields all together. which affects everyone, not just a select few who like to turtle.
you just should not be able to completely ignore a shield unless your build specifically incorporates a weapon that is intentionally designed to do just that. otherwise, the reason for using a shield for what it was intended to be used for is muted if not made completely ineffective.
consider this as well…
the best strength builds are actually quality builds. this is because there is no point in having more than 28 in strength. since dead angles make using a shield moot, why would you ever want to not two-hand your giant mass of iron and steel anyway? which has the added side effect of making the grass crest shield much better than any other shield in the game, since it's going to be on your back the whole time anyway. since you only need 28 strength for an effective strength build, you have allot more points to put into dexterity instead, which is a good idea since allot of great weapons scale with C/C. in effect dead angles have helped to kill the pure strength build. they are certainly less popular than dexterity or quality builds anyway.
in my opinion…
dead angles hurt the PvP balance more than it helps. it makes some build options completely ineffective and renders others much less interesting. since there are other ways to deal with the few players that turtle, what ever can be done to remedy this situation would be a good thing. why would you want to hurt everyone so you can deal with a few?
EDIT: dead angles also reduce the overall skill and tactics needed to get by in PvP. when you can deal with just about any player or play style by using dead angles, why would you bother trying anything else? why shouldn't you have to make that choice when deciding how you are going to build your next toon. do you want to deal with turtles, then build for it. dead angles remove the need to make those necessary sacrifices. why play rock paper scissors when dead angles beat all three?
reduce a shields stability, increase the angle from which you can block, improve hit detection. whatever it takes i say.