by Forum Pirate Thu Jul 25, 2013 11:15 pm
If you are not a developer of the game or cannot produce proof that the devs did anything intentionally/unintentionally, I call any assertion that you prefer to play the game "as intended" presumptious, unfounded and illogical.
That said, it depends on the "exploit." The determining factor is their relative power.
One who does not dead angle may (or may not, depending) have a disadvantage facing someone who does dead angle, and it is in no way a required tactic to overcome its users, thus the technique is not inherently bad for the game.
Anyone not using the dragon head/spell swap glitch is at a tremendous disadvantage facing someone who is, almost to the point of it being impossible to overcome without using it oneself (assuming similar skill levels). This means that the entire game and all viable tactics have been effectively reduced to: dragon head glitch/spell swap, and overcentralising in that manner is bad for the game. It makes it shallow, and (despite what some people will tell you) shallow games don't tend to last long.
Before anyone brings up cod as a counter point, go look at the wiki. There is detailed data on the weapons spread patterns and effective ranges, and all this should be taken into account (and there are a lot of weapons) in any given encounter. Its fast paced, and certainly not deep (risk anyone?) but its not actually shallow either.
That said, fat rolling or not, if you turn the opposite direction the dead angleing player is facing, you can block their dead angle attempt. Dead angle wog isn't "dodge or die"
In a similar vein, the "invisible pursuers" is only possible to do intentionally (to my knowledge) for the host. This is also bad, as it is unfair (not potentially available to both players in any given encounter)