by Acarnatia Sat Jul 27, 2013 11:32 pm
I'm not saying that rolling to dodge has no place-it certainly does-I'm saying that with how it currently is, it's a bit unfair to any build that isn't using lightning-fast, tiny weapons. I've come across many players recently who time their rolls so that they don't take damage, even after I already hit them.
On the note of lagswitching being a necessary counter to stunlock, I think this is an issue that is caused by those weapons having imbalanced stunlocking capabilities and they should be altered, not countered by a glitch. For example, a zwei/greatsword; many times, I have been caught in a regular r1 and without using lagswitching, I die-and easily. As it is, it might as well be a OHKO without much of the risk/cost normally necessary that balances OHKO builds. (sacrificing a ring slot, min-maxing damage at the cost of defense, etc) This is a problem with those weapons, though-in a sense, overpowered if not for glitch and lag. The weapons should be altered, not compensated for by a apparently very abusable