***EDIT***01/21/2013
-Added Rule #3
***EDIT***02/01/2013
-Removal of no more roll stab arguement.
***EDIT***02/01/2013
-Removal of opinion regarding jumping off stairs and roll into backstabbing an invader.
***EDIT***02/01/2013
-Changed title
***EDIT***02/01/2013
-Cons edited
***EDIT***02/01/2013
-Title changed again, I just wanted to say, "Clock Blocking"
This is in General Discussion because the mechanic would also affect pve.
1) You cannot backstab for 1/2 second (1/4sec?) after you roll.
2) You cannot backstab someone who has blocked within the past 1/2 second (3/4sec?). Does not include spear blocking attacks etcetcetc.
3) Holding block does not give you immunity to backstabs. Once block is held you are immune for a half second whether you hold block for an extended period of time or not. It will not reset until block is released and held again.
Its similar to putting a constant clock on the backstab. If someone has blocked within the last 1/2 second (1/5sec?), you can't backstab em. You feel pressure, block with something and roll. No more telestabs.
The standoffish shield vs shield blocking pivot stab would settle down, without most/some punishing planned pivot stabs being effected.
Most lock-off senarios would also be uncompromised.
With lag you'd have to play to the fact that it might SEEM sooner than 1/2 second since they rolled, but I believe it would be an even trade off for the reduction of telestabs. You'd also be doing a lot of , "Aaaaw man I blocked" at first from tryin to "timing block" or predict a backstab.
It would also increase the difficulty of pve somewhat, which might not be a bad thing.
Overall I think it would be adapted to fine. It would drastically cut down on the window of opportunity and frequency of unearned backstabs, while allowing the carefully planned backstab to be rewarded.
Without eliminating lag, I don't see very many good options for trying to compensate. Tightening the hitbox doesn't get rid of the hitbox tail. I think this simple implementation could make backstabs feel tighter without narrowing the hitbox so much that some people seem "backstab immune" under certain lag conditions.
CONS:
-Dual weilding gets sorta nerfed. You can block with a talisman afterall.
-Rollstabs would get a little tougher.
-It would slightly slow down pvp combat. More caution. (con?)
-I need help with ideas.....
Now I'll step aside and watch you all tear it apart.
***I haven't seen a thread like this with this criteria. If there is i apologize.
***The times are only used as examples and are negotiable.
Last edited by Animaaal on Fri Feb 01, 2013 7:35 pm; edited 10 times in total (Reason for editing : grammer/additions/removals/structure)