by PlasticandRage Tue Feb 12, 2013 2:17 am
I don't think there are any stipulations. I'd been under the impression that was something Tart was just doing for fun. If I were to try to do it I would only use things available in DS1, which would be the Plasma Cutter, Pulse Rifle, Line Gun, Contact Beam, Force Gun, Ripper, and Hydrazine Torch. I think that's it.
How did what happen? The arena drops you into an enclosed room, I've only done it once, so I guess it could be a randomly chosen room, but the one it dropped me into was the first room with a workable bench in the Roanoke, and you have access to the bench, there's infinite ammo, enemies do no damage, and there's a button in the room that when you press a door opens and a wave of enemies comes in. It would be great for weapon testing without consequences, in fact it was until I saved out and it glitched my game, giving me infinite ammo and health and endless enemy spawns. Thankfully that part is fixable, but what isn't is the weapon part unlocks. I really wanted to play through the game by unlocking things normally as a went, but now I have access to everything.
What was really nice about it is that I got to rework all my weapons until I found a combo of 4 that worked really well together by testing them out on live enemies without wasting my ammo or getting hurt by trying out things that didn't work very well. Also got to check out some things I might not have otherwise, like the hydraulic hammer with the special tip, which incidentally turned out to be awesome, especially combined with a stasis attachment. You freeze your enemies with the primary weapon, then run in and tear them apart.
I just altered my Evangelizer for the first time. Swapped out the Carbine and brought in my new Pulse Rifle. I have to say, I think the Pulse Rifle might be the only weapon that I consider one of my personal staples of the series that they not only have done justice in this game, but have improved on. The Force Gun's damaged has been nerfed so severely, that it's not nearly as useful as it once was, especially not with the new shotguns around. The Plasma Cutter is still awesome, but because you have to fill one of your other weapon slots with another small weapon to use it, it's not as usefull as two better weapons would be. The Line Gun is still the Line Gun too, but it's damage has been slightly nerfed, and it hasn't been improved at all, though I've still been using one since the beginning.. Pretty much everything that was ever useful about the Detonator Mine Thrower is gone in DS3. Once you throw a mine you can't pick it back up, so not only does that hurt your ammo stores, but you can't preemptively mine passages in the direction you're going without either running the risk of blowing yourself up, or having to just shoot and detonate your mine when you decide you want to go in that direction, plus it can no longer be used as a makeshift grenade launcher like in DS2. Now if you try to fire it into an enemy it goes right through them and attaches to whatever surface is behind them, as if the enemy wasn't there at all. I can't speak for the Ripper yet, because I still haven't gotten one, but all that disappointment aside, the Pulse Rifle has been made amazing. It's base damage is higher than every other fully auto weapon except one of the military tips, that requires a ton of tungsten to make, it can be fired either in burst or fully auto, because each time you tap the trigger it fires a 3 round burst, it's fast and accurate at range, same as before, and it looks awesome. Such a worthy investment.