Sentiel wrote:because I want the game to be more than perfect.
Girls say that to me all the time when we're making love.
Sentiel wrote:because I want the game to be more than perfect.
Sentiel wrote:
The new fall animation looks ridiculous and the fall speed is very slow, especially for a guy with full armor.
Sentiel wrote:Let's face it. What boss can handle a three man ganksquad? None. This would balance it out. Bossfight would still be easier with phantoms, but still hard enough that you can't make a cakewalk out of it...As I said, co-op would get harder and when I hear Dark Souls and harder together I hear heavenly bells ring...
Joke failed.Tolvo wrote:The only case where a normal company would release a game like that is generally if it was extremely rushed as is the case with Sonic 06.
Please do not assume I am naive because I share a different view than you in regards to what the game will be released like.
I should've phrased it better...Frank_White wrote:@Sentiel
Do you mean how do I explain the amount of stones of healing he has? Obviously because they can just add 20, 99 or however many they want with a console command. They made the game, they can cheat to make testing easier.
Yeah, I quit New Vegas after one of the first missions, that bugged out and I had to do it three times.Tolvo wrote:Those games often focus on a lot of scripts with modifiers based upon player actions, causing so many variables that glitches are to be expected. This however doesn't count in regards to certain versions or parts of the series, Fallout New Vegas was absolutely broken and especially on the PS3. However those aren't simple things like texture issues which will be ironed out.
That's more, or less how I pick my games.Tolvo wrote:It would be like seeing that a character has no pupils and going "Yeah I'm not going to get this game, the humans don't have pupils." Obviously they will have pupils but they aren't a part of the models yet.
Tolvo wrote:I haven't seen actual glitches or bugs in the gameplay, I've only seen things which aren't likely finished.
Yes, Blighttow is really a...blight stain on the reputation of Souls series. The location itself is fine, but the framerate and other issues, like the graphics, as you mentioned are terrible. No arguing there.Tolvo wrote:Currently the game looks better than Dark Souls in regards to graphics, if you want evidence of this go around Blight Town and really zoom in on the textures of piles, or in New Londo the textures of the corpses. A lot of things are flat in the game with artwork to make them look more jagged at a distance, a common issue with this generation of consoles and even a good amount of PC games. I've noticed a lot more fidelity watching the current gameplay available.
Emergence wrote:Sentiel wrote:
The new fall animation looks ridiculous and the fall speed is very slow, especially for a guy with full armor.
Not to nitpick here Sent, but aside from whether or not the fall speed is too slow or too fast, just wanted to point out that according to laws of physics the weight of an object has no effect on how fast it falls. All things fall at the same speed in the natural world, feathers and bowling balls alike.
Sentiel wrote:@ DE5PA1R
WHere in the name of Gwynevere's bra did you get these informations about DkS II bosses? We hardly even saw any of them.
Perhpas you're secretly one of the devs?! :shock:
ak1287, I've already explained the whole reasoning behind the thread and it's purpose.
The problem is that I'm hating not only on what I haven't seen, but also on what I already saw. The hate on my part needs not be rational, as I never said it will be. Hate itself is an emotion, thus is to be expected from it to be irrational.
DE5PA1R wrote:Sentiel wrote:@ DE5PA1R
WHere in the name of Gwynevere's bra did you get these informations about DkS II bosses? We hardly even saw any of them.
Perhpas you're secretly one of the devs?! :shock:
It's obvious. They wouldn't spend so much time on AI and apply it only to mobs.
Perhaps you're right...Tolvo wrote:I'm skeptical myself Sent, but you should focus on the actual changes rather than the process of developing a game. If you look at a game that is still early in production you should expect it to look like it is early in production.
Now a reasonable concern would be towards the effects of moving with a bow. Given how bows were treated in Dark Souls this could cause a big balance issue and change how bows fundamentally operate. Their damage or accuracy may need to be reduced to offset the movement which could cause them to become interesting but worthless in PvP or PvE. Bows are able to deal a lot of damage in Dark Souls but they may be reduced even further and given the purpose of merely drawing enemies out. That's a concern I can understand based off of a change.
Metal Gear Rising also isn't Metal Gear Solid, that's a different part of the series. So if you are disappointed it was a Hack and Slash they were up front about that all along. If you just didn't think it was a good hack and slash okay then I understand disappointment there.
Agreed, but applying superior AI to bosses is actually more difficult than in case of mobs. Bosses have limited space in their arenas and unless there's multiple of them, like O&S and Four Kings, there is little way to improve the odds fighting against superior number of players.DE5PA1R wrote:Sentiel wrote:@ DE5PA1R
WHere in the name of Gwynevere's bra did you get these informations about DkS II bosses? We hardly even saw any of them.
Perhpas you're secretly one of the devs?! :shock:
It's obvious. They wouldn't spend so much time on AI and apply it only to mobs.
We plan to beat it, defeat it, humiliate it and reduce it's infamous difficulty to a child's play, just like we did to both previous Souls games.hey its andres wrote:Sometimes I feel like the only thing Dark Souls 2 has to worry about is it's fans.
Sentiel wrote:I haven't been here for a few days and when I found out about the new trailer and gamepley interview I immediately knew I will need to let off some steam.
So before I will read what everybody else wrote, I have to let the hate flow.
Here you have it guys.
These are my comments to the video that popped in my head as I was watching it.
They say they imrpoved the graphics and I admit that I'm happy to see the clothes of the character moving. Finally! However, the graphics themselves, while improved, seem to have less amount of details and just don't have that "feel" of previous Souls games. Frankly, it looks like something made by colaboration of BioWare and Behtesda.
Hopefully with less bugs and glitches.
They also said they want to make the game more realistic, so why does the character hides his shield in thin air and has no sheath for his sword?
The damage received seems sometimes very low and sometimes very high. I worry for balancing issues.
Characters movement seem VERY sluggish. I really don't like how it ignores stairs and slides on the floor while walking. Character movement was always well made in Souls games, why make it worse?
The fighting seems slower than in DkS, which would be a shame and a big letdown, especially after the first trailer, which seemed to have a faster paced combat. I really dislike the movesets shown in the trailers. The character moves smoothly and elegantly, but it seems like the character is not fighting, but just swinging at air. Especially that axe, you can't swing an axe like this and expect to kill something, other than yourself.
The lack of numbers upon hit is a bit of a dissapointment. I really like to know how much damage I do. On the brighter note, there's chance that it can be just turned off, instead of it being completely removed.
The HP and Stamina bars got me a bit worried. I would really hate if they had locked lenght. Meaning that none of them would get bigger with leveling up, but the amount that gets depleted gets reduced. That would be really lame imo.
I hate the new Soul aquisition and Lock On. They have bright blue colours that are quite distrubing to the surroundings and the atmosphere. I see no reason to change those. White, or transparent lock on works perfectly and Soul aquisition was never an issue, so why change that?
Love the turtloid enemy that fell on the lplayer when he tried to backstab it. Finally an enemy unexploitable by bs.
Axe throwing dwarf with his perfect headshot, or should I say headsplit deserves a medal.
I really like the idea with the torch. Finally, I won't have the feeling that my character has glowing pants.
After descending the ladder, the player got attacked by some weak mobs, but after getting killed and returning to the same location, the player didn't get attacked again. This could mean that mobs no longer respawn under some circumstances, or don't respawn at all.
In some of the screenshots, you could see Elite Knight and Knight set, with Estoc, Parrying Dagger and Target Shield. While I would love to see a lot of new equipment, I'm also glad to have the good old stuff from DkS.
The new fall animation looks ridiculous and the fall speed is very slow, especially for a guy with full armor.
Love the locations and the chariot and skeleton dragon were fantastic.
Drop Stone of Healing...
I smell trouble from this thing.
It can be an item connected to the Bonfire, just like Estus Flask is, which would explain the number of uses. However, it could also be an item like Divine Blessing. I would be happy if those got completely removed, but I can live with that. What worries me the most is that it could mean that they returned to Grass system from DeS. That would suck big time imo.
I really like how the character uses the bow and the damage, but the effect on arrows hit looks ridiculous.
Most of the things I complain about are things that worked just fine in DkS, so I don't want them changed. Dark Souls should be better, not worse, nor different.
A few of my friends defended the game by saying that it's not complete yet. While this is true, I have not seen a better version of the game, so I asume this to be the final product quality, which I am severely dissatisfied with.
Well that's all I have to say about Dark Souls II for now.
It's the usual Sentiel route of hating on changes made to the series I like, because the changes that were made to my favourite series so far NEVER improved them for me and always lead me to abbandon the series completley.
I lost FF, DMC, RE and more of games I loved, so I automatically hate on every and all changes and want the series.
You should not fix something that is not broken, nor enhance something working to the utmost satisfactory.