by Xaelai Sun Apr 14, 2013 10:37 pm
psychichobo wrote:Eh, I could never advocate pause-and-heal OVER blocking though. People starting Skyrim will most likely use a shield rather than work out the two-handed stagger and all the other tricks. If you're smart enough to very early on use tricks like that or try genuine stealth or poisoning, then you're going to have enough brain cells to figure out blocking on Dark Souls.
To each their own, I tried blocking at first, but then the first time I faced a really tough enemy, I was getting low on health and I open the item inventory and I'm like "why am I bothering with a shield when I can just chug these?"
And so I switched to a 2-hander and I was like "Yeah, I do way more damage and I don't have to care about incoming damage...."
Going into Skyrim/Oblivion with this mentality works.
Trying it in Dark Souls, however, will get you killed straight quick unless of course you're the master of Parrying and Rolling.
I still never felt difficulty was the problem with Dark Souls, just patience, but every noob I see - even ones who have played Metal Gear Solid and survival horror games - completely drop all their carefully honed cautionary combat skills and run at everything flailing wildly. I honestly don't understand.
And yeah, people rushing in blindly is usually the cause of needless death. A lot of games are like that -- you can just rush in and not care. Games like MGS want you to be stealthy, so of course you'd move in slowly as you're supposed to achieve stealth.
However, in Dark Souls.... unless you get a ring in Sen's freaking Fortress, Stealth is impossible, other than maybe using a bow and arrow. So.... no stealth = let's rush in! in the minds of newbies I guess.