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vegan666
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    My hopes for dark souls 2

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    Post by LunarFog Sun Apr 14, 2013 9:19 pm

    1.) I hope that the entire game operates on a day/night time where the player gets an hour or 2 of daylight followed by an hour or 2 of night. You could probably guess why, but I'll tell you anyways. I'd be invading constantly at night. And enjoying the more variety I'm offered.

    2.) I hope they have good rings. In fact, the ring's I'm hoping for are:
    Hornet ring - Any ring that increases backstab damage
    Ring of Fog - Any ring that makes your character less visible
    Foe's ring - Any ring that increases damage as a black phantom
    My ring - Any ring that halves health or defense to increase attack power
    Reverse Graverobber ring - Any ring that stacks with ring of fog to make phantoms even less noticable

    3.) I hope they have Armor variety. I'd love to see some cooler looking crowns, and more colors.

    4.) I hope they have more upgrade paths for armor and weapons. I'd love to see weapons with the upgrade paths of demon souls. Some should be buffed so that each path has it's own niche.

    WEAPON PATHS
    Crushing path - increases strength scaling
    Sharp path - increases dex scaling
    Raw path - increases base weapon damage
    Cutting path - increases/adds bleed build up
    Rusted path/poison path - adds poison/bleed
    Fire path - adds fire damage
    lightning path - adds lightning damage
    magic path - increases int scaling
    Enchanted path - increases faith scaling
    Divine path - increases damage against undead monsters and phantoms
    Occult path - increases damage against live monsters and hosts
    Hollow path - decreases stamina consumption per swing
    Wrought-iron path - Raises weapon attack/scaling at the cost of extra weight and stamina consumption
    Fatal path - Increases critical damage

    ARMOR PATHS
    Wrought-Iron path - Raises all resistances, poise and weight
    Hollow path - lowers all resistances, weight and noise-emitted from armor
    Thorned path - enables armor of thorns trait
    Anti-bleed path - increases bleed resistance
    Anti-slash path - increases slash resistance
    Anti-magic path - increases magic resistance
    Anti-fire path - increases fire resistance
    Anti-lightning path - increases lightning resistance
    Anti-piercing path - increases pierce resistance
    Anti-striking path - increases striking resistance

    5.) I hope there's a better covenant system

    6.) I hope there's more ways to inflict curse or steal souls and humanity from people

    7.) I hope there's a part of the game with a giant battle.

    8.) I hope shields on backs prevent/reduce backstab damage

    9.) I hope headshots do as much damage as ripostes or backstabs

    10.) I hope there's more body transformations



    Last edited by LunarFog on Mon May 13, 2013 7:22 pm; edited 1 time in total
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    Post by WhatDoesThePendantDo? Sun Apr 14, 2013 9:39 pm

    In other words, get to work FromSoft! My hopes for dark souls 2 1654978144
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    Post by Dibsville Sun Apr 14, 2013 9:49 pm

    I hope unarmed combat would actually have a use.
    I wish they would change up the parry animations, I miss the old Mail Breaker parry. sad
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    Post by vegan666 Sun Apr 14, 2013 10:16 pm

    I hope backstabs are omitted or completely fixed. 50% of my PVP matches are just people circling waiting to lagstab. Gets old fast.
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    Post by LunarFog Sun Apr 14, 2013 10:25 pm

    vegan666 wrote:I hope backstabs are omitted or completely fixed. 50% of my PVP matches are just people circling waiting to lagstab. Gets old fast.
    But if you can negate 90% of a backstab just by putting a shield on your back, then no one would bother
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    Post by vegan666 Sun Apr 14, 2013 10:28 pm

    LunarFog wrote:
    vegan666 wrote:I hope backstabs are omitted or completely fixed. 50% of my PVP matches are just people circling waiting to lagstab. Gets old fast.
    But if you can negate 90% of a backstab just by putting a shield on your back, then no one would bother

    GOOD. It really takes away from the challenge of PVP.
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    Post by WhatDoesThePendantDo? Sun Apr 14, 2013 10:33 pm

    vegan666 wrote:
    LunarFog wrote:
    vegan666 wrote:I hope backstabs are omitted or completely fixed. 50% of my PVP matches are just people circling waiting to lagstab. Gets old fast.
    But if you can negate 90% of a backstab just by putting a shield on your back, then no one would bother

    GOOD. It really takes away from the challenge of PVP.

    Doing that would create many other problems, however.
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    Post by vegan666 Sun Apr 14, 2013 10:36 pm

    I guess with dedicated servers, there should be less lag, so maybe it will be challenging to pull off a backstab so won't be a go to thing for noobs.
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    Post by Myztyrio Mon Apr 15, 2013 12:17 am

    vegan666 wrote:I guess with dedicated servers, there should be less lag, so maybe it will be challenging to pull off a backstab so won't be a go to thing for noobs.



    Yes please.
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    Post by RANT Mon Apr 15, 2013 12:55 am

    dedicated servers will not fix lag, demon's souls had the same if not worse lag than demon's. I hope hornet ring is removed, so many fishers because of it(imo).
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    Post by Myztyrio Mon Apr 15, 2013 12:58 am

    RantFromRant wrote:dedicated servers will not fix lag, demon's souls had the same if not worse lag than demon's. I hope hornet ring is removed, so many fishers because of it(imo).



    My demon's soul online is 100% lagless. The servers for NA work perfectly in my experience.
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    Post by Juutas Mon Apr 15, 2013 1:04 am

    I agree on most of your wishes, but I have to disagree with headshots being as powerful as backstab/riposte since headshot is just a basic critical attack that can be landed very easily by accident (when your enemy is running and takes a hit for example) I think the stun and extra dmg is fine as it is now.
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    Post by RANT Mon Apr 15, 2013 1:13 am

    Myztyrio wrote:
    RantFromRant wrote:dedicated servers will not fix lag, demon's souls had the same if not worse lag than demon's. I hope hornet ring is removed, so many fishers because of it(imo).



    My demon's soul online is 100% lagless. The servers for NA work perfectly in my experience.

    not talking in general, yes it is A LOT easier to coop and almost no lag going through levels except for valley of defilement, im talking about getting backstabbed from 10 feet away or after you dodge and crazy phantom reach which from my experience was worse than dks.
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    Post by XuitusTheGreat Wed Apr 17, 2013 12:03 am

    seems like everyone wants "op" addictions I just want spells to have poise breaks lol a wog shouldnt stun 161 poise haha
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    Post by LunarFog Wed Apr 17, 2013 12:12 am

    XuitusTheGreat wrote:seems like everyone wants "op" addictions I just want spells to have poise breaks lol a wog shouldnt stun 161 poise haha
    Don't they? A wog stuns 161 poise, but at least it doesn't send them flying back like 0 poise.

    Soul arrows also have poise breaks too.
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    Post by XuitusTheGreat Wed Apr 17, 2013 3:14 pm

    ok then I dont think spells should hit max poise My hopes for dark souls 2 3358384175

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