1.) I hope that the entire game operates on a day/night time where the player gets an hour or 2 of daylight followed by an hour or 2 of night. You could probably guess why, but I'll tell you anyways. I'd be invading constantly at night. And enjoying the more variety I'm offered.
2.) I hope they have good rings. In fact, the ring's I'm hoping for are:
Hornet ring - Any ring that increases backstab damage
Ring of Fog - Any ring that makes your character less visible
Foe's ring - Any ring that increases damage as a black phantom
My ring - Any ring that halves health or defense to increase attack power
Reverse Graverobber ring - Any ring that stacks with ring of fog to make phantoms even less noticable
3.) I hope they have Armor variety. I'd love to see some cooler looking crowns, and more colors.
4.) I hope they have more upgrade paths for armor and weapons. I'd love to see weapons with the upgrade paths of demon souls. Some should be buffed so that each path has it's own niche.
WEAPON PATHS
Crushing path - increases strength scaling
Sharp path - increases dex scaling
Raw path - increases base weapon damage
Cutting path - increases/adds bleed build up
Rusted path/poison path - adds poison/bleed
Fire path - adds fire damage
lightning path - adds lightning damage
magic path - increases int scaling
Enchanted path - increases faith scaling
Divine path - increases damage against undead monsters and phantoms
Occult path - increases damage against live monsters and hosts
Hollow path - decreases stamina consumption per swing
Wrought-iron path - Raises weapon attack/scaling at the cost of extra weight and stamina consumption
Fatal path - Increases critical damage
ARMOR PATHS
Wrought-Iron path - Raises all resistances, poise and weight
Hollow path - lowers all resistances, weight and noise-emitted from armor
Thorned path - enables armor of thorns trait
Anti-bleed path - increases bleed resistance
Anti-slash path - increases slash resistance
Anti-magic path - increases magic resistance
Anti-fire path - increases fire resistance
Anti-lightning path - increases lightning resistance
Anti-piercing path - increases pierce resistance
Anti-striking path - increases striking resistance
5.) I hope there's a better covenant system
6.) I hope there's more ways to inflict curse or steal souls and humanity from people
7.) I hope there's a part of the game with a giant battle.
8.) I hope shields on backs prevent/reduce backstab damage
9.) I hope headshots do as much damage as ripostes or backstabs
10.) I hope there's more body transformations
2.) I hope they have good rings. In fact, the ring's I'm hoping for are:
Hornet ring - Any ring that increases backstab damage
Ring of Fog - Any ring that makes your character less visible
Foe's ring - Any ring that increases damage as a black phantom
My ring - Any ring that halves health or defense to increase attack power
Reverse Graverobber ring - Any ring that stacks with ring of fog to make phantoms even less noticable
3.) I hope they have Armor variety. I'd love to see some cooler looking crowns, and more colors.
4.) I hope they have more upgrade paths for armor and weapons. I'd love to see weapons with the upgrade paths of demon souls. Some should be buffed so that each path has it's own niche.
WEAPON PATHS
Crushing path - increases strength scaling
Sharp path - increases dex scaling
Raw path - increases base weapon damage
Cutting path - increases/adds bleed build up
Rusted path/poison path - adds poison/bleed
Fire path - adds fire damage
lightning path - adds lightning damage
magic path - increases int scaling
Enchanted path - increases faith scaling
Divine path - increases damage against undead monsters and phantoms
Occult path - increases damage against live monsters and hosts
Hollow path - decreases stamina consumption per swing
Wrought-iron path - Raises weapon attack/scaling at the cost of extra weight and stamina consumption
Fatal path - Increases critical damage
ARMOR PATHS
Wrought-Iron path - Raises all resistances, poise and weight
Hollow path - lowers all resistances, weight and noise-emitted from armor
Thorned path - enables armor of thorns trait
Anti-bleed path - increases bleed resistance
Anti-slash path - increases slash resistance
Anti-magic path - increases magic resistance
Anti-fire path - increases fire resistance
Anti-lightning path - increases lightning resistance
Anti-piercing path - increases pierce resistance
Anti-striking path - increases striking resistance
5.) I hope there's a better covenant system
6.) I hope there's more ways to inflict curse or steal souls and humanity from people
7.) I hope there's a part of the game with a giant battle.
8.) I hope shields on backs prevent/reduce backstab damage
9.) I hope headshots do as much damage as ripostes or backstabs
10.) I hope there's more body transformations
Last edited by LunarFog on Mon May 13, 2013 7:22 pm; edited 1 time in total