ALL OF MY HATE
Wouldn't mind seeing some more different Mimics though. Best damn surprise when I got eaten in Sen's Fortress.
ExplodingPenguin wrote:
ALL OF MY HATE
Shadowblind wrote:ExplodingPenguin wrote:
ALL OF MY HATE
THIS RIGHT HERE. I can't tell you how many times these pricks blasted me off the edge moments before I reached safety. To this day I still consider that Anor Lando choke point one of the worst designed parts of a video game in history.
That said, I don't really mind the archers anywhere else. They're somewhat fun to fight normally.
JUST.
FREAKING.
THERE.
Animaaal wrote:@Tolvo
Glad they didnt come back.
@Aevun
The "archers" in Anor have been infamously notorious for being a pain in the a$$ since day one. Completely reasonable for someone to say that. Also, I just use i-frames.
Tolvo wrote:That's a Black Knight.
Hachouma wrote:^ They are actually pretty easy to deal with if you dodge them while near a wall
There is a difference between hard and annoying enemies (i.e Mosquitos)DemonRider909 wrote:If anything, I don't want a puzzle style boss to return. Otherwise, bring in whatever creative, strategic, and hard enemies you want. I don't understand why people are complaining about "hard" enemies. This is a Souls game. Harder enemies are more than welcome and, quite frankly, needed.
You're right, there is a big difference. I never really said anything about annoying enemies, though. I personally think that the annoying enemies in Souls games are usually minor inconveniences, and the enemies mentioned here are more so leaning towards "hard". This is all meant in no offense to anybody.Sargerus wrote:There is a difference bewtween hard and annoying enemies (i.e Mosquitos)DemonRider909 wrote:If anything, I don't want a puzzle style boss to return. Otherwise, bring in whatever creative, strategic, and hard enemies you want. I don't understand why people are complaining about "hard" enemies. This is a Souls game. Harder enemies are more than welcome and, quite frankly, needed.
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