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    Enemies that you DON'T want to return in Dark Souls II

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    Enemies that you DON'T want to return in Dark Souls II - Page 4 Empty Re: Enemies that you DON'T want to return in Dark Souls II

    Post by ExplodingPenguin Wed May 01, 2013 9:19 am

    Enemies that you DON'T want to return in Dark Souls II - Page 4 250px-Giantclam02
    Enemies that you DON'T want to return in Dark Souls II - Page 4 Steerpike_DarkSoulsDiaries_AnorLondo04
    Enemies that you DON'T want to return in Dark Souls II - Page 4 Uc0fp
    ALL OF MY HATE

    Wouldn't mind seeing some more different Mimics though. Best damn surprise when I got eaten in Sen's Fortress.
    Enemies that you DON'T want to return in Dark Souls II - Page 4 Tumblr_m9dethbthu1qzis1f
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    Post by Shadowblind Wed May 01, 2013 1:30 pm

    ExplodingPenguin wrote:
    Enemies that you DON'T want to return in Dark Souls II - Page 4 Steerpike_DarkSoulsDiaries_AnorLondo04
    Enemies that you DON'T want to return in Dark Souls II - Page 4 Uc0fp
    ALL OF MY HATE

    THIS RIGHT HERE. I can't tell you how many times these pricks blasted me off the edge moments before I reached safety. To this day I still consider that Anor Lando choke point one of the worst designed parts of a video game in history.

    That said, I don't really mind the archers anywhere else. They're somewhat fun to fight normally.

    JUST.
    FREAKING.
    THERE.
    avatar
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    Enemies that you DON'T want to return in Dark Souls II - Page 4 Empty Re: Enemies that you DON'T want to return in Dark Souls II

    Post by Aevun Thu May 02, 2013 1:42 am

    Shadowblind wrote:
    ExplodingPenguin wrote:
    Enemies that you DON'T want to return in Dark Souls II - Page 4 Steerpike_DarkSoulsDiaries_AnorLondo04
    Enemies that you DON'T want to return in Dark Souls II - Page 4 Uc0fp
    ALL OF MY HATE

    THIS RIGHT HERE. I can't tell you how many times these pricks blasted me off the edge moments before I reached safety. To this day I still consider that Anor Lando choke point one of the worst designed parts of a video game in history.

    That said, I don't really mind the archers anywhere else. They're somewhat fun to fight normally.

    JUST.
    FREAKING.
    THERE.

    Please. They're easy once you notice they're there and stop to observe how they behave. Everything can be avoided. The only thing I would change is to make the knockback dependent on where the projectile comes from, instead of which direction the player is facing when blocking.
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    Post by Tolvo Thu May 02, 2013 3:18 am

    Enemies that you DON'T want to return in Dark Souls II - Page 4 Plague-baby
    avatar
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    Post by Animaaal Thu May 02, 2013 3:23 am

    @Tolvo

    lol! Glad they didnt come back.

    @Aevun

    The "archers" in Anor have been infamously notorious for being a pain in the a$$ since day one. Completely reasonable for someone to say that. Also, I just use i-frames.
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    Post by ExplodingPenguin Thu May 02, 2013 5:59 am

    Animaaal wrote:@Tolvo

    lol! Glad they didnt come back.

    @Aevun

    The "archers" in Anor have been infamously notorious for being a pain in the a$$ since day one. Completely reasonable for someone to say that. Also, I just use i-frames.

    This seems incredibly relevant;
    Enemies that you DON'T want to return in Dark Souls II - Page 4 Tumblr_mluofgf2ki1rado2wo1_500

    But yeah I wish Poise would matter though; even wearing Havel and wolf ring did crap all. I eventually did a nudist run and got through lmao
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    Post by Tolvo Thu May 02, 2013 6:47 am

    That's a Black Knight.
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    Post by Dibsville Thu May 02, 2013 9:08 am

    Helmet formation and armour 'scales' confirms Silver Knight.
    Face confirms Black Knight.
    wut
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    Post by Sentiel Thu May 02, 2013 9:16 am

    Tolvo wrote:That's a Black Knight.
    Enemies that you DON'T want to return in Dark Souls II - Page 4 Thats+racist+gif
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    Post by chaos4ever181 Sat May 11, 2013 6:37 pm

    Bonewheel skeletons. I was lucky with the Silver Knights in Anor Londo rooftops after my first attempt. After that they just lost their focus. But seriously, screw Bonewheels :x . They come out of no where, deal massive continuous damage, and just speed away even to the fastest of players and start the whole "catch them before they get away" game bull when fighting them. Demon's Souls never had them, we don't need them in Dark Souls II.
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    Post by Hue Sun May 12, 2013 5:30 am

    ^ They are actually pretty easy to deal with if you dodge them while near a wall
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    Post by Frit Sun May 12, 2013 8:49 am

    Everything in Tomb of Giants.
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    Post by Serious_Much Sun May 12, 2013 10:29 am

    I don't bed of chaos back- **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
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    Post by skarekrow13 Sun May 12, 2013 11:18 am

    The anor londo archer duo are about the only intelligently positioned enemies in the game from a strategic point. Most enemies are just kinda hanging out.....you know....whatevs


    Those guys are devious. I want more like them
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    Post by chaos4ever181 Sun May 12, 2013 12:18 pm

    Hachouma wrote:^ They are actually pretty easy to deal with if you dodge them while near a wall

    Environments like the wide area section of The Catacombs and the cramped basement of a building in Painted World along with my semi-slow tank Artorias of the Abyss build doesn't help in my situations.
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    Post by GrinTwist Sun May 12, 2013 12:23 pm

    I just don't want another BoC, that's it.

    I actually wouldn't mind dealing with a bowman that used something similar to the dragonslayer bow but had a lot of poise and high defense.

    Oh wait, no more skeledogs I'd rather have the plague babies back than have to deal with skeledogs.
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    Post by DemonRider909 Sun May 12, 2013 3:06 pm

    If anything, I don't want a puzzle style boss to return. Otherwise, bring in whatever creative, strategic, and hard enemies you want. I don't understand why people are complaining about "hard" enemies. This is a Souls game. Harder enemies are more than welcome and, quite frankly, needed.
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    Post by Sargerus Sun May 12, 2013 3:36 pm

    DemonRider909 wrote:If anything, I don't want a puzzle style boss to return. Otherwise, bring in whatever creative, strategic, and hard enemies you want. I don't understand why people are complaining about "hard" enemies. This is a Souls game. Harder enemies are more than welcome and, quite frankly, needed.
    There is a difference between hard and annoying enemies (i.e Mosquitos)


    Last edited by Sargerus on Sun May 12, 2013 3:40 pm; edited 1 time in total
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    Post by DemonRider909 Sun May 12, 2013 3:40 pm

    Sargerus wrote:
    DemonRider909 wrote:If anything, I don't want a puzzle style boss to return. Otherwise, bring in whatever creative, strategic, and hard enemies you want. I don't understand why people are complaining about "hard" enemies. This is a Souls game. Harder enemies are more than welcome and, quite frankly, needed.
    There is a difference bewtween hard and annoying enemies (i.e Mosquitos)
    You're right, there is a big difference. I never really said anything about annoying enemies, though. I personally think that the annoying enemies in Souls games are usually minor inconveniences, and the enemies mentioned here are more so leaning towards "hard". This is all meant in no offense to anybody.
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    Post by Encore Sun May 12, 2013 7:41 pm

    The only enemy I really hate is those spinning skeletal thingies, those should go away, otherwise... BoC?
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    Post by Soris Ice Goldwing Sun May 12, 2013 7:55 pm

    BoC is just time consuming and to me is pointless. We fight the source of all Chaos, demons, and has fire powers as a tree that barely attacks!? Come on throw out some chaos pryomancies, weak demons, or fire spirits. Something to make it interesting and unique aside from lore.

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