by Seignar Fri Apr 26, 2013 1:32 pm
Luckily for me I had read a large part of that article (and all the others around there) before. You took the time to post the article of the scrub, but you didn't mention this one:
What should be banned
Basically, it agrees that there are things that must be banned competitively (Such as we did with TWoP). In the forum world, we aren't as scrubby as we (or at least how I) seem: We employ backstabs (all kinds), toggle switches, Dark Magic...all those things usually considered broken.
What happened in the case of backstabs? Well, they were OP as OP could get, but we eventually found counter backstabs and now we laugh at the first BS fisher we get. Toggle switch is a glitch that is allowed in order to counter stunlocking (an OP tactic we had). Deadangling is a glitch that we use to counter turtles.
The point is that, while this game was not designed from a competitive standpoint, it has been shown that we still followed those "predictions" were we discovered OPness, glitches and counters, then eventually got the skill to balance most things out. Then, we followed the "predictions" of the second article in that we banned certain things for being "Too Good!".
As far as I know, the only things that I hard-ban are TWoP. Spears get on my nerves to no end and there is a thread discussing exclusively about them (that goes various pages long). Otherwise, we have no quarrel with anything else...except lag.