Saturday-Saint wrote:They are not valid points. Do you know what is a "strawman"? It means you are responding to an argument that isn't being made. You are misrepresenting PTW and attacking this fictional version of it instead of responding to what it is actually saying.
It says playing using what is considered a cheap tactic is legitimate play, and that if a different player doesn't like it, too bad, not my problem. It's just a game, the experience doesn't matter, then the face of the Dark Souls community would be a giantdad.
I'm throwing out examples of this logic.
If I spammed WoTG, with equipment that can make it deal 1000+ damage, it's legitimate play even if my opponent thinks it's cheap.
That's the logic behind it.
It can be prepared for tournaments all it wants, but it will still be read by people who play the game in a more lax setting like random invasions, and then all hell breaks lose because "The guy on the interwebs told me this is okay".
Telling players they can be as much of a jerk as they want, if it lets them win never works well, there's a reason why rules are made by communities. Not because the collective community is bad, but because something is unfair and unwanted by the community.
If everyone thinks X is cheap, and unfair, then you shouldn't use it because the majority vote thinks there's a problem with it. When a player abuses this, they're being a jerk.
Example, if using the TCC with the Crown of Dusk and the Bellowing DCR to make each Dark Bead kill people in one hit is "cheap" but a player uses it, he's in the right, and the player who got killed in one hit is just a scrub for not killing him with Dark Bead first.
I can't stress it enough, it's sugarcoated, be a jerk, your opponent's experience should be disregarded, the win if the only important thing that matters, whether anyone has fun, you, your opponent, the audience, none of their entertainment matters as long as you win.
These rules that the players set, what is cheap and what is not, exist because a community wanted it. Because nobody enjoys a bunch of people trying to be jerks.
The rules we make are there for when a Dev goofs up.
We don't set rules for no reason, it's a general consensus that only those who employ these tactics like them, or are even indifferent to these styles.
I disagree with the author's thinking, it's a bland way to think, and in my opinion makes the experience only good for him, not for other players.