On my quality build, I've been trying out a lucerne/leo combo lately, and it's unexpectedly good. Lucerne's awkward and slow attacks give it a critical advantage against muscle memory players who think it's like any other halberd. The attacks will often catch them as they go in for a punishing strike, or at the end of their rolls. It can stunlock, surprisingly enough, and I've reached upwards of 500 to 700 damage on players who are by no means lightly armored.
TL;DR Lucerne is good because it's "bad".
http://mmdks.com/2aal Here's the build if anyone's interested.
TL;DR Lucerne is good because it's "bad".
http://mmdks.com/2aal Here's the build if anyone's interested.