Some weapons are just not meant to be used in certain places, like a halberd's R2 in a hallway. There should be , if there isn't, extra damage dealt to your weapon for slamming rock and walls, but is there really?
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Reaperfan
Odinbear
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Is there xtra damage to weapon for slamming walls?
Odinbear- Caffeinated
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Reaperfan- Compulsory Poster
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Having your weapon deflected by a wall will, in fact, decrease it's durability. If this decrease is greater than, less than, or equal to the durability lost when hitting an enemy or being deflected by a shield, I am unsure of.
JamieJae- Addicted
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You lose .2 weapon durability when you hit a wall, when you hit an enemy it loses .1 durability. I made a thread on this weeks ago but I never finished testing on it
billy_bayonet- Chosen Undead
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it takes 5 swings on a wall to do 1 point of damage to a weapon and 10 swings on a shield to do 1 point of damage, just tested it with shadowz
retro- Obsessed
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Insane21 wrote:You lose .2 weapon durability when you hit a wall, when you hit an enemy it loses .1 durability. I made a thread on this weeks ago but I never finished testing on it
Huh, that's pretty cool! Something I wondered about before but never thought to try testing.
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Did not see it. I kinda figured, useless banging was not good on the weapon, as I think I saw faster degradation too when using fire buffs.Insane21 wrote:You lose .2 weapon durability when you hit a wall, when you hit an enemy it loses .1 durability. I made a thread on this weeks ago but I never finished testing on it
ChizFreak- Revived
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That's interesting, someone should test it (don't look at me!Odinbear wrote:Did not see it. I kinda figured, useless banging was not good on the weapon, as I think I saw faster degradation too when using fire buffs.Insane21 wrote:You lose .2 weapon durability when you hit a wall, when you hit an enemy it loses .1 durability. I made a thread on this weeks ago but I never finished testing on it
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