Over the course of this thread, the tl;dr is that I HAVE learned how to spawn vagrants. There's plenty of testing still needed to learn more about specific requirements and what's truly going on behind-the-scenes, but a lot has been learned and significant progress has been made.
However, there is a ton of thinking outloud and speculation in these posts, where later discoveries render earlier posts outdated. I'm leaving them here, but if you're looking for an easy guide on how to spawn vagrants, that'll come later in a new discussion thread when I have more facts available.
Here's a quick summary:
Facts:
-Evil Vagrants are caused by lost batches of a large amount of humanity. Double suiciding to lose a bloodstain containing a large pile of soft humanity is a tested method that appears to work.
-Good Vagrants are created by abandoned items.
-You can create both types of vagrants for yourself, but it's not a "direct" method (more on that in the speculation below). If you're persistent enough, you can make it happen, but it requires a lot of patience. I've made 10 for myself so far (6 evil, 4 good).
-Vagrants have specific spawn locations, just like invaders. They won't appear directly where humanity/ items are lost.
Speculation:
-The most likely reason you can create vagrants for yourself is because they're getting passed around to other worlds, most likely players in your IP pool. So vagrants ARE normally created by other people online, but they have a small chance of coming back to you. I consider this to be a solid hypothesis based on my testing, it can almost be considered fact.
-There is likely a mechanic that passes around the two last items you dropped and abandoned to other worlds. I don't believe dropping 30 items is any more beneficial than dropping 2, because the first 28 are likely discarded entirely.
-The passing around of these bags that can result in Good Vagrants is almost certainly why Vagrants are also known as "Drift Items".
Unknowns:
-How much lost humanity is sufficient for creating Evil Vagrants?
-What causes some to appear as red? (all have been white so far!)
-Assuming that a stray bag "drift item" turns into a Good Vagrant after being passed around across multiple worlds (basically a guarantee at this point), how many times does it need to be passed around to turn into one? 3? 5? No idea.
-Do the last two items you drop always find their way to another world, or is chance involved?
-Do only certain items work? I've had success using the items that Good Vagrants drop to spawn Good Vagrants, but that's not a known requirement yet.
(original post below)
- - - - -
So I finally began some vagrant testing and got a couple unexpected results. I was starting with two main hypotheses, which are that Evil Vagrants are created by others losing a large amount of humanity (not dropped items, which I expect more likely to result in Good Vagrants), and that you have a chance of sending these Vagrants to another player's world (not your own).
Of course no one knows the exact methodology, but presumably by losing a "large amount of humanity", a direct quote from the manual, they mean losing a bloodstain that contains a large pile of humanity in it. I've been wanting to try and test this for a while, and recently a player informed me that shortly after a friend summoned him for trading, he died twice on the Hellkite bridge in his own world, losing a pile containing 98 soft humanity. His friend had an Evil Red Vagrant appear by the Sunlight Altar only a few seconds after his death, a known vagrant spawn location.
With that basic expectation in mind (it's how I always assumed it should work), I tried to replicate it and something weird happened instead.
TEST #1
1. I summoned another player via white soapstone by the Sunlight Altar to get connected, hopefully increasing the chance that he's targeted by a vagrant I might create.
2. I black crystal him back to his own world, then I double suicide, losing 99 soft humanity. He waits around for a vagrant, but never sees one.
3. Steps 1 and 2 are repeated again. No results again.
4. I try again, this time summoning him into my world and deciding to also try dropping some items and dying while he's present in my world. We get invaded, I kill the invader (probably unrelated, you'll see in a moment)... then drop a pile of 99 humanity (item-form), and 99 Purging Stones.
5. As soon as I respawn, I get an Evil White Vagrant in MY world:
Bear in mind that on that last attempt, I didn't actually get to double suicide and lose all my soft humanity. So was this vagrant created by the 99 item-form humanity or 99 Purging stones I dropped? Or was one of my previous attempts successful, but just delayed?
Also, why did I get a vagrant instead of someone else? They're also known as drift-items... maybe test #1 was successful for another stranger online, but they never found it, then it drifted into my world, only by coincidence after the 3rd test was conducted? That might make sense, but then again I'd expect Vagrants to be a little bit more common if they drifted around to more worlds if they aren't found after spawning.
So I'm left not knowing what to think. It's somewhat of stretch to think that maybe it was a coincidence, given the rarity of vagrants, but not impossible. Did it really show up regardless of my actions, or did I trigger it for myself?
TEST #2
1. I did another series of tests, this time without summoning anyone else nor getting invaded. I tried the same basic process, double suicided with 99 humanity, no results.
2. Double suicided again with 99 humanity, no results.
3. Double suicided again with 99 humanity, no results.
4. All out of most of my humanity again, this time I drop 99 item-form humanity and 99 titanite slabs and suicide once.
5. Immediately after respawning, I find ANOTHER Evil White Vagrant by the Sunlight Altar again.
So, I made it happen a second time. Crazy, huh? Or just extreme luck, but I really doubt two vagrants can be a coincidence.
The problem is, I've tried this whole process again maybe 7 times and haven't had any luck. I'm also doing more drop events of random items after running out of humanity. If you're wondering how I can keep doing this, it is through illegitimate means (PS3 Mega Mule).
I'm going to keep trying, but I'd love to see if anyone else would be interested in trying the same or similar tests. I can't promise you'll have any luck though, it may have "worked" for me 2 / 9 times so far.
Last edited by retro on Sun Aug 04, 2013 12:40 pm; edited 5 times in total