I would like to ask what the best spear is in the game right now. When I say best I mean the final stats when fully upgraded. My character build is more inclined towards dex/faith. Based on this I was thinking of making a divine spear but I read up on the wiki which says that divine weapons cause deterioration in dexterity.
I for one don't really get how it works. Does that mean that the only time your dex goes low is when you have a divine weapon equipped?
Here's my final settings on this build I'm making:
**Note: Build will be capped at 120 SL based on the current community cap.
----------------------------------------------------
Stats: (at 120)
VITA 11
ATTU 34
ENDU 30
STRE 16
DEXT 38
RESI 11
INTE 14
FAIT 48
Stats: (81 SL currently)
**Note: I am rethinking my stat distribution before continuing cause of
gear.
Vita 11
Attu 34 DONE
Endu 27
STRE 16 DONE?
DEXT 26
RESI 11
INTE 8
FAIT 30
----------------------
WEPS:
PYRO (ASCEND) +5 DONE
Talisman (still deliberating what to do with this)
Crystal Avelyn +5 Done(Repair Magic is Int 14 - another point to consider on my future plans for this build)
Avelyn +15 (Still looking for a trader for an avelyn)
Queelag +5 DONE
Priscilla's Dagger +5 (currently +4)
Ghost Blade (currently farming - goddamit why won't it drop...)
Lightning Ricard's Rapier +5 (currently +4)
Iato +15 (currently +10)
Lightning Whip +5 Done
Fire Notched Whip +10 Done
----------------------
PVE Spells:
Great Chaos Fireball 2
Combustion 1
Great Combustion 1
Fire Orb 1
Fireball 1
Lightning Spear 1
Great Lightning Spear 1
Heal 1
-----------------------
PVP Spells:
Combustion 1
Great Combustion 1
Fire Surge 1
Iron Flesh 1
Wrath Of the gods 1
Darkmoon Blade 1
Sunlight Blade 1
Heal 1/Fire Tempest 1
(can be replaced with soothing sunlight or chaos storm by using white seance ring)(have to be in princess guard for soothing sunlight)
------------------------
ARMOR: I already have a line up but need more testing before I post
------------------------
I am trying to break away from the current/overused weapons in this game which has a part in my decision making.
How this build works:
Distance set-up:
R1: Avelyn
R2: Spear/Ricard's Rapier
L1: Pyro
L2: Talisman
Support Set-up:
R1: Whip
R2: Pyro
L1: Shield
L2: Talisman
Semi-Aggro set-up:
R1/R2: Iato/Ghost Blade/Priscilla's Dagger/Ricard's Rapier/Spear
L1/L2: Pyro/Talisman
Use Darkmoon/Sunlight Blade for Iato/Avelyn weapons
Use WoG for distancing or getting out of tight situations (at least that's how I use it)
Whip weapons as I've found out drain the receiver's stamina FAST when being blocked. (need someone to confirm) It also have a bit longer stagger period for receiver (need confirmation as well).
Ricard's Rapier's HIGH-combo is one of the main selling point for this weapon. It also has the "blocked-poke" action (don;t know if all rapier's share this attribute). It has a special R-Analog+R1 action which is good for distancing. (Another reason why I use Quaalag's fury sometimes. Players should learn to incorporate these special moves into their play).
Use Iron Flesh to be safer to use High-casting time spells (Wog/Fire Tempest/Chaos Storm)(This is tricky as you will be left vulnerable after even if you have iron flesh still active so you have to trust your team mate(s) to cover you). Using this tactic will give you a higher chance of ACTUALLY HITTING your target with firestorm/chaos storm)
Priscilla's Dagger is a BEAST!! Quick combos. Bleed Build-up. I think that's a good trade-up for damage.
Because of the innate low vitality of this build distancing is crucial.
I'm constantly smoothing out what I think are the rough edges for this build.
Overall, my experience with it so far has been nothing short of great.
I for one don't really get how it works. Does that mean that the only time your dex goes low is when you have a divine weapon equipped?
Here's my final settings on this build I'm making:
**Note: Build will be capped at 120 SL based on the current community cap.
----------------------------------------------------
Stats: (at 120)
VITA 11
ATTU 34
ENDU 30
STRE 16
DEXT 38
RESI 11
INTE 14
FAIT 48
Stats: (81 SL currently)
**Note: I am rethinking my stat distribution before continuing cause of
gear.
Vita 11
Attu 34 DONE
Endu 27
STRE 16 DONE?
DEXT 26
RESI 11
INTE 8
FAIT 30
----------------------
WEPS:
PYRO (ASCEND) +5 DONE
Talisman (still deliberating what to do with this)
Crystal Avelyn +5 Done(Repair Magic is Int 14 - another point to consider on my future plans for this build)
Avelyn +15 (Still looking for a trader for an avelyn)
Queelag +5 DONE
Priscilla's Dagger +5 (currently +4)
Ghost Blade (currently farming - goddamit why won't it drop...)
Lightning Ricard's Rapier +5 (currently +4)
Iato +15 (currently +10)
Lightning Whip +5 Done
Fire Notched Whip +10 Done
----------------------
PVE Spells:
Great Chaos Fireball 2
Combustion 1
Great Combustion 1
Fire Orb 1
Fireball 1
Lightning Spear 1
Great Lightning Spear 1
Heal 1
-----------------------
PVP Spells:
Combustion 1
Great Combustion 1
Fire Surge 1
Iron Flesh 1
Wrath Of the gods 1
Darkmoon Blade 1
Sunlight Blade 1
Heal 1/Fire Tempest 1
(can be replaced with soothing sunlight or chaos storm by using white seance ring)(have to be in princess guard for soothing sunlight)
------------------------
ARMOR: I already have a line up but need more testing before I post
------------------------
I am trying to break away from the current/overused weapons in this game which has a part in my decision making.
How this build works:
Distance set-up:
R1: Avelyn
R2: Spear/Ricard's Rapier
L1: Pyro
L2: Talisman
Support Set-up:
R1: Whip
R2: Pyro
L1: Shield
L2: Talisman
Semi-Aggro set-up:
R1/R2: Iato/Ghost Blade/Priscilla's Dagger/Ricard's Rapier/Spear
L1/L2: Pyro/Talisman
Use Darkmoon/Sunlight Blade for Iato/Avelyn weapons
Use WoG for distancing or getting out of tight situations (at least that's how I use it)
Whip weapons as I've found out drain the receiver's stamina FAST when being blocked. (need someone to confirm) It also have a bit longer stagger period for receiver (need confirmation as well).
Ricard's Rapier's HIGH-combo is one of the main selling point for this weapon. It also has the "blocked-poke" action (don;t know if all rapier's share this attribute). It has a special R-Analog+R1 action which is good for distancing. (Another reason why I use Quaalag's fury sometimes. Players should learn to incorporate these special moves into their play).
Use Iron Flesh to be safer to use High-casting time spells (Wog/Fire Tempest/Chaos Storm)(This is tricky as you will be left vulnerable after even if you have iron flesh still active so you have to trust your team mate(s) to cover you). Using this tactic will give you a higher chance of ACTUALLY HITTING your target with firestorm/chaos storm)
Priscilla's Dagger is a BEAST!! Quick combos. Bleed Build-up. I think that's a good trade-up for damage.
Because of the innate low vitality of this build distancing is crucial.
I'm constantly smoothing out what I think are the rough edges for this build.
Overall, my experience with it so far has been nothing short of great.