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    Break an item/spell with a very minor change

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    Post by Spurgun Sat May 19, 2012 4:44 pm

    tear stone rings activate at half health.
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    Post by TehInfamousAmos Sat May 19, 2012 4:47 pm

    ^^ Jesus that would OP as fuuuck!

    Pinwheel Masks weighed 6.0

    Discourages use of them
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    Post by Spurgun Sat May 19, 2012 4:50 pm

    ^ i know, this thread makes me realize how hard it is to balance a game like this.

    all weapon upgrades are buffable
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    Post by cloudyeki Sat May 19, 2012 5:34 pm

    Dragonoid form has 10 natural poise
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    Post by TehInfamousAmos Sat May 19, 2012 5:36 pm

    I'd say 13 Natural poise ^^ so then with WR they can take 1 hit from a GS
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    Post by Wade_Wilson Sat May 19, 2012 5:49 pm

    Black Knight weapons are a guaranteed drop.
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    Post by cloudyeki Sat May 19, 2012 5:55 pm

    Wade_Wilson wrote:Black Knight weapons are a guaranteed drop.

    Break an item/spell with a very minor change - Page 2 Disgusted-mother-of-god
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    Post by bloodpixel Sat May 19, 2012 5:57 pm

    BKGA had a slower swing time.
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    Post by Wade_Wilson Sat May 19, 2012 6:00 pm

    The Hydra grows back two heads for every one you destroy but still takes damage up to the point of death.
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    Post by Buggy Virus Sat May 19, 2012 6:04 pm

    You can have up to four phantoms at once.
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    Post by Reaperfan Sat May 19, 2012 6:20 pm

    Wearing the Rusted Iron Ring allows you to run around freely inside an opponent's TWoP.
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    Post by FruitPunchNinja Sat May 19, 2012 6:21 pm

    reaper what you said about havels losing 2 points of poise each is actually pretty major. i agree it is minor, but the outcome is pretty important. im sure you probably know cause you said it, but that would make the havel leg+gauntlet combo not be nearly as useful leaving it with under 53 poise. idk about you but i cant help but use that combo on most my builds along with dwgr. that with any combo of light helm and body will be the lightest possible way to reach 56 poise(i believe). i guess it wouldnt be too major, probably just a lot of that combo plus undead warrior or chain armor. still that would decrease the defense quite a bit.

    i cant stop editing :face: i just use that combo a lot. as do others.


    Last edited by FruitPunchNinja on Sat May 19, 2012 6:24 pm; edited 1 time in total
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    Post by Reaperfan Sat May 19, 2012 6:23 pm

    FruitPunchNinja wrote:reaper what you said about havels losing 2 points of poise each is actually pretty major. i agree it is minor, but the outcome is pretty important. im sure you probably know cause you said it, but that would make the havel leg+gauntlet combo not be nearly as useful leaving it with under 53 poise. idk about you but i cant help but use that combo on most my builds along with dwgr. that with any combo of light helm and body will be the lightest possible way to reach 56 poise(i believe).

    It's exactly what I wanted more of this thread to be like. Such a tiny, tiny change that has huge impacts and makes an item pretty much useless happy
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    Post by FruitPunchNinja Sat May 19, 2012 6:28 pm

    ooh i thought of one :idea: if the paladin armor set had 1! more point in poise. it would add up to 53poise. i always found it crazy that 53poise will keep your stance from a 2h greatsword hit but 52 would not.
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    Post by FruitPunchNinja Sat May 19, 2012 7:22 pm

    did i kill it?
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    Post by Kaminari Sat May 19, 2012 7:45 pm

    wearing to pyro gloves stacks up the pyromancy damage.

    simpe enough as a tiny change or it has to be smaller?
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    Post by Wade_Wilson Sat May 19, 2012 7:46 pm

    FruitPunchNinja wrote:did i kill it?

    You cannot kill that which is undead...
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    Post by Buggy Virus Sat May 19, 2012 7:52 pm

    Havel's shield buff works from the left hand.
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    Post by Wade_Wilson Sat May 19, 2012 8:08 pm

    Buggy Virus wrote:Havel's shield buff works from the left hand.

    It already does.
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    Post by Buggy Virus Sat May 19, 2012 9:56 pm

    Wade_Wilson wrote:
    Buggy Virus wrote:Havel's shield buff works from the left hand.

    It already does.

    WHY DON'T I KNOW THESE OBVIOUS THINGS?
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    Post by Yarxov Sat May 19, 2012 10:59 pm

    Reaperfan wrote:Wearing the Rusted Iron Ring allows you to run around freely inside an opponent's TWoP.
    Does it do this already? It'd make sense!
    :affraid:



    The Broken Straight sword had S/S/S/S scaling lol

    The BKGA required 60 str and had no scaling.

    Soul Arrow was automatic (I would actually make a mage if it was!)
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    Post by BoilerFan8472 Sat May 19, 2012 11:04 pm

    Skele dogs can kill you in one combo

    OH WAIT
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    Post by cloudyeki Sat May 19, 2012 11:08 pm

    Gwyn's soundtrack is changed to this
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    Post by Imarreteet23 Sat May 19, 2012 11:14 pm

    Suprised nobody mentioned this before, but...

    Gwyn becomes un-parryable. That could very possibly make him the hardest boss in the game. And I would know because I have fought him before without parries. Sweet mother of god...
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    Post by cloudyeki Sat May 19, 2012 11:17 pm

    I know what you mean Ima, isn't it awesome big grin

    The 2nd gargoyle shows up with full hp

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