by BLA1NE Fri Aug 03, 2012 6:51 pm
This thread's been dead for two weeks, you couldn't just let it go? I'm not going to re-read the whole thread, but off the top of my head, your suggestions were either unreasonable or unbalanced.
Asking for dual-wielding movesets is a good suggestion, I agree on that, and you're not the first to have thought of it or brought it up. But you need to look at what we already have: 16 melee weapon categories, each of which have their own unique movesets, plus many weapons that have unique attacks and combos. Each moveset comprises: 1h-R1, 1h-R1 combos, 2h-R1, 2h-R1 combos, 1h-R2, 1h-R2 combos, 2h-R2, 2h-R2 combos, 1h-running-R1, 2h-running-R1, 1h-rolling-R1, 2h-rolling-R1. Plus backstabs, ripostes, hornet-ring humanoid backstabs and hornet-ring humanoid ripostes. That's for each melee weapon category. That's a hell of a lot more than any game I can think of right now, and you want another entire set of dual-wielding moves on top of that? Yes, I agree, dual-wielding combos would be awesome. But that'd take at least as much work as the existing moveset took--asking to double up an entire moves list for a game that already has an extensive one is a huge demand. And don't even get me started on balancing an entire new dual-wielding moveset with the current moves, that'd be a gargantuan task.
And other suggestions like adding up the damage of both weapons by swinging them both at the same time just screams broken. That would be way too powerful, as I think I've said before, if I remember correctly--was a while ago.
There are some things that, when many people complain about in unison, they're right about. Others that they aren't. If everyone was complaining about the DWGR, I'd agree. But everyone complaining about dual wielding, I do not agree with. They're either not competent enough with the current very deep and very competent combat mechanics we've got, or they're not being realistic in their expectations. At best, if From kept roughly the existing moveset for the next Souls game, then yes they could probably throw on an entire new dual-wielding moveset on top. But if they start almost from scratch again, like they did when you compare Dark Souls with Demon's Souls, then expecting them to do double the work they did this time is unrealistic. When you talk about realism in a game, you also need to consider real-world realism; as in, development deadlines and budgets.