As my little service to the community I figured I'd share some screenshots and details about the new dark sorceries that can be found in the Oolacile Township. I usually play as a pure magic user, and I've had some success with these new tools.
Notes
1) Dark sorceries can be deflected by the Silver Pendant. The Silver pendant does not, however, affect soul sorceries.
2) Dark sorceries deal physical damage, and not magical damage.
3) I don't know if dexterity changes the casting speed for these new spells.
4) My equipment for testing the damage is the Crown of Dusk, Logan's Catalyst and Bellowing Dragoncrest Ring with 50 Intelligence. It is possible to increase this damage by using a more powerful catalyst and other items.
1. Dark Orb
Casts: 12
Int req.: 16
Cast time: ~3 seconds
Damage: Roughly 550 damage on a Oolacile citizen in NG+.
Location: In a chest in the first part of the Oolacile Township.
Video
Picture
Spell notes
1) The dark orb is slow to cast but it travels quickly. I believe it is slightly faster than a soul arrow or soul spear, but I can't say for sure. The orb is a lot bigger than an arrow or a spear, though, so it is possible to score glancing hits with the sides of the orb. Due to this it is also easier to freely aim a dark orb than it is with any of the smaller projectiles.
2. Dark Bead
Casts: 6
Int req.: 16
Cast time: ~1 second
Damage: About 275 per individual bead on a Oolacile citizen in NG+.
Location: On a corpse found early on in the Chasm of the Abyss.
Video
Picture
Spell notes
1) Dark bead is quick to cast and covers a large area as it fans out from your position. It fires 7 beads which are all individually smaller than a dark orb.
2) For this reason it is easy to freely aim this spell and hit with a single bead or two.
3) It is very possible to hit with multiple beads on the same targets the closer you are to it. In this way it's possible to inflict a lot of damage with a single quick cast.
3. Dark Fog
Casts: 2
Int req.; 18
Cast time: ~3 seconds + 1 for the cloud to appear at the target location.
Damage: Strength of poison varies on the target. It is poison and not toxic.
Location: Found on a corpse hanging from a rope inside the large building in the Oolacile Township.
Video
Picture
Picture 2 (max range)
Spell notes
1) Dark fog works by summoning a cloud of poison at the location you're pointing at when you cast it. It does not fire any kind of projectile, the cloud will appear where it is targeted.
2) It will stick to surfaces such as walls or ceilings if it is within the spell's maximum range. If you fire it out into the air, the cloud will appear at ground level. The second screenshot shows the spell's maximum range as it nearly reaches the bonfire in the Oolacile township.
4. Pursuers
Casts: 3 (requires 2 slots)
Int req.: 32
Cast time: ~3 seconds
Damage: Inconclusive, but it appears to be high.
Location: Trade Soul of Manus with Snuggly.
Video
Picture
Picture 2 (In Action)
Picture 3 (Animated)
Spell notes
1) Pursuers is at first similar to the Homing Soulmass series, but it is quite different in how it works. Pursuers will actually pursue the target instead of flying past it.
2) The projectiles move slower than the Soulmass series. It is quite possible for players to outrun the projectiles if they move in a straight line.
3) In the second picture, the dog charged past me and set off the pursuers spell. I then circled 180 degrees around the dog, and the pursuers spell caught the dog at that time.
4) In PvP, it will continue to follow rolling players. I don't know how long it will continue to pursue a target, but I haven't seen it disappear yet in PvP. It is more likely that it'll be evaded by blocking it or leading it into obstacles.
5) Casting any of the Soulmass spells will cancel this spell, and vice versa. They can't both be out at the same time.
I hope someone finds this interesting.
Last edited by Montante on Tue Aug 28, 2012 6:09 pm; edited 2 times in total